Cobalt v103 Alpha now available

Oxeye released the patch notes for the new Cobalt v103 Alpha which was made available today.

Among the list of changes is the Map Editor, a new tool designed to allow users to make their own maps.  Unfortunately, there is no official manual on how the editor works, but there is those who have experimented and documented with it have posted some helpful tips at the Cobalt forums.

As for the changes made in today's patch, below you can find all of the fixes and alterations:

Alterations:

  • Custom levels placed in maps with either ctp_ dm_ or sur_ will now be loaded into the menu.
  • Removed all girders from cannon arena and tweaked design and weapons.
  • Improved head flying off rendering, also made all body parts be colored by the original actor.
  • Objects and items that are destroyed (by explosions and heat for example) now have better feedback
  • Tweaked object healths
  • Added new deathmatch map, Gladiator
  • Added new ctp map, Frozen
  • New preference in profile for always showing your player name under your actor
  • Plug now has health and will die from sustained explosions and lava, and will respawn when destroyed.
  • Jet shoes now do less damage initially, but also do heat damage over time.
  • added a bounty map and extended the map filters for future use.
  • Added bounty AI and better bounty hud.

Bug-Fixes:

  • Safest gate left door is now lockable again.
  • Garbage Collection has been turned off by mistake. This has been a big since v101. This is likely the cause for many periodic performance drop issues.
  • Score hud being incorrectly scaled in some resolutions.
  • Extended magazined and other ammo increasing upgrades now also add ammo as they used to.
  • Burners no longer generate bullet time warningsthermal bombs that were destroyed by lava and plasma for example would not explode
  • Spare ammo icon no longer shown for salvaged weapons
  • Fixed some clipping metal hit soundssmoothed out a glowing trail jaggedness bug.
  • Safest gate left door is now lockable again.
  • Garbage Collection has been turned off by mistake. This has been a big since v101. This is likely the cause for many periodic performance drop issues.
  • Score hud being incorrectly scaled in some resolutions.
  • extended magazined and other ammo increasing upgrades now also add ammo as they used to.
  • burners no longer generate bullet time warnings
  • thermal bombs that were destroyed by lava and plasma for example would not explode.
  • spare ammo icon no longer shown for salvaged weapons
  • fixed some clipping metal hit sounds
  • smoothed out a glowing trail jaggedness bug.
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