A new update was released for DayZ standalone fixing a serious issue in which players would remain in a "dead" state. There was also a critical bug with looting other players inventory that has also apparently been fixed. Below is the full change-log for today's update, version 0.34.115106. I warn you, it's quite lengthy, but I guess that's what an Alpha is for.
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Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
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Actions: If player puts burlap sack from his head to ground his vision stays black
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Animations: Ruger 10/22 hand pose
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Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting…)
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Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
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Gear: Configured sewing kit and its recipes
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Gear: Added configuration for durable riders jacket
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Gear: Added Cowboy hats to the loot spawns (multiple colors)
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Gear: Added Sewing kit to the loot spawns
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Gear: Added B95 and 762 speedloader to loot spawns
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Gear: Added configuration for durable riders jacket
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Gear: Added durable leather jacket to loot spawns
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Gestures: Thumbs Up gesture added with default F7 key binding
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Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
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Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
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Actions: Could not cover another players head with a burlap sack
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Actions: No longer spawns clones of sack after Remove Head Cover action
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Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
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Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
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Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
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Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
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Animations: Pointing and clapping now works even when initiated from aimed states
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Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
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Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
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Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
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Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
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Crafting: Cannot chamber/load magazine with ruined ammunition
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Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
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Crash: Game Crash when using FLUSH command
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Crash: Out of bounds crash when no sounds defined
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Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
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Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
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Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
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Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
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Spawns: Lowered probability of Weapon cleaning kit spawns
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Systems: Healing system was double processing for blood regeneration
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Systems: Notifier messages were not being cleared/reset on within-state changes
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Systems: Players position was not saving on disconnect
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Systems: Players could get continually stuck in a dead character during load from central server
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Systems: Players would not receive any falling damage
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Systems: Disconnecting dead player would delete the body after ~30 seconds
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Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
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Systems: Notifier gets stuck on "stuffed"
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Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
DayZ standalone is a full-fledged retail version of an Arma II mod created by Dean Hall. It's an open-world survival horror hybrid-MMO game in which players must fight to survive in a harsh post-apocalytpic world for as long as they can. If — well, when — you die, you lose everything and must start from the beginning again with absolutely no items.
Despite its sales success early on, creator Dean Hall warns gamers to take a "skeptical approach" towards game's early access as there are still numerous bugs.