DDI produce first ever 3D console game….

February 5, 2009

Data Design Interactive
Presents….

DDI produce first ever 3D console
game….’

Data Design Interactive – a
successful video games publisher and games developer – today unveiled a land
mark event, the first ‘REAL 3D’ console game, by using stereoscopic glasses on
the Nintendo Wii. The first title to be released in 3D will be forthcoming game
BATTLE RAGE: THE ROBOT WARS. So, get out your 3D glasses and visualize the
future, watch the trailer which showcases the companies venture into 3D gaming.

The media has been salivating about
how the future of entertaiment will be in 3D, and with 14 planned 3D film
releases, this year 2009 is the year of 3D. DDI will lead the games industry
with 3D support planned in all its future titles. While some companies are
looking at expensive 3D technology requiring specialised and expensive TV’s and
headsets. Data Design Interactive has continued with its accessable family
friendly pricing, and found solutions through proven technology and software
rather than hardware.

Stewart Green CEO of Data Design
said ”This is an exciting development which will really enhanse the players
experience. You can now feel you are inside the gameworld, by seeing real depth,
objects float infront of you or appear to jump out of the screen. Players are
now part of the game world, rather than sat outside watching the screen.
Implimenting this code has been a natural progression for our internal
development system ‘GODS’, which has already proven to be the fastest and most
reliable development system on Wii. We are now enhansing the technical ability
of our GODS engine and stereoscopic 3D is just one of many new innovative
enhansments we will be making to improve the players enjoyment.”

BATTLE RAGE: THE ROBOT WARS is a
third person shooter with elements of a beat’em’up game that allows a player to
control giant robots. It will offer standard visual mode or visually stunning 3D
graphics mode. Battles between the robots take place on carefully selected
battlegrounds (so called “arenas”) and they are short, quick, brutal skirmishes.
The player can fight alone (versus one, two or even three opponents) or in a
team against a common foe. Every robot has its own weapons (for melee and
distance combat), additional enhanced weapon types can be collected on the
arena.

The player can customize their
robot’s parameters in the single player and multiplayer modes to create their
own unique fighting style. Also many new, powerful robotic upgrades will be
waiting for the player to unlock in the story mode. The Tournament has begun.

Features:

  • Single player and Multiplayer
    modes.

  • Arcade mode with a separate
    Storyline for each of the robots characters.

  • Robot Customization.

  • Compelling mechanics (Rage, Rush,
    Power Triangle).

  • Special Attacks (push, stun and
    other unique abilities for each robot).

  • Robots allowed to fight with 3
    weapons at the same time (two ranged and one melee).

  • 8 unique starting robots.

  • 20 weapons.

  • 10 arenas.

  • Innivotive 3D graphics and VR
    control system.

The Story:

Exodus It all begun in 2036 with
invention of The Drive. After nearly a century the humanity turned its eyes at
the stars again. First the Moon and then Mars, so unwelcoming and mysterious,
had to submit to mankind’s expansion. Space became swarmed with shiny hulls of
ships. Cosmos turned into an obsession. It was an everyman’s dream to witness,
at least once, extraterrestrial wonders. Whether it was the surface of the
Silver Globe bruised with craters, or for many years, intriguing "human face” –
Cydonia. The governments were competing with propaganda, promising the
volunteers piles of gold and the glory of conquerors. Those who believed them
mostly found tough, dangerous life and uncertain fate. However, they wouldn’t
back off.

The Colonization Era has come.

Creation When you want to penetrate
the mysteries of Cosmos you need more then just sheer determination. Quickly it
turned out how much we are dependant on machines that we create. So we built
more – each bigger and more advanced than the previous. We designed metal giants
in our own image – Shells. We considered them the finest tools in the history of
craftsmanship.

The Golden Age of humanity was to
last forever.

The Fall Delighted with our
creation, we disregarded teachings of history. After what happened, many
theories that would allow us to prevent tragic events emerged. If we were that
creative before, we might have saved thousands of innocent lives. We died
instead, like the passengers of “Titanic”, driven by our vanity. Ironically, our
greatest and most promising undertaking – “New Hope” – turned into a flaming
tomb for countless individuals.

So began the end of Colonization
Era.

Renaissance The "New Hope” incident
deprived us of delusions, we were far from perfection. We turned our backs on
our children. Where the luminous, glimmering cosmic cities once stood, heaps of
junk laid – the only remnants left by Shells. The fall of such a great idea
affected our whole society. Never before were criminal records that high.
Boredom and resignation overcame us. It was when the Corporation emerged,
finding a niche on the entertainment market. Who would have thought that few,
cheaply bought wrecks of Shells and the ruins of an old factory would start a
madness not weaker than that of a couple of years back. Several convicts were
offered freedom and money if they were to fight and win in front of the TV
cameras. Quickly they have become the true heroes of our bored society.

BATTLE RAGE: THE ROBOT WARS is based
on a PC title developed by Destan Entertainment and produced by Teyon Games.