Now that Destiny 2 has officially been revealed to the world; the questions have no doubt, already started to roll in. One of Destiny's biggest criticism's was in how it handled its story, which was, by and large, left for players to discover outside of the game via Grimoire Cards. If you weren't 100% committed to uncovering every little nugget, chances are, you probably skipped most of, if not all the Grimoire Cards entirely. I know I did.
That is about to change according to Bungie's World Lead, Steve Cotton. In an interview with Forbes, Cotton revealed that the game is completely doing away with the Grimoire Cards, and instead will intertwine the game's narrative through multiple facets of Destiny 2's gameplay.
When asked about the possibility of Grimoire Cards, he said:
"The answer to that question is 'no' and the reason it's 'no' is because we want to put the lore in the game. We want people to be able to find the lore. All the story is told through the Adventures, it's told through the characters in the world, it's told through the campaign and it's told through scannables you find throughout the world."
It makes a ton of sense to keep the narrative inside the game, not for the sake of looking good in addressing fan feedback, but because it legitimately enhances certain parts of the game, particularly the side activities. Providing additional context to whatever side quests you choose to undertake, can only help with immersion. The original game's Patrol mode was the prime example of how dry and banal the game could become without some goal or context to help it along.
Bungie maintained in their Gameplay Reveal presentation that story is a big focus with Destiny 2, and ditching Grimoire Cards is a big step in making sure they don't repeat their mistakes.