Bungie has unleashed Destiny update 1.1.1. Appropriately titled, "the one about weapon rebalance," the massive update brings a ton of changes to Destiny's weapon types.
Over the past few weeks, Bungie has spent time prepping us for today, giving us sneak peeks at various balancing changes, tweaks, and other features 1.1.1 will bring. While weapon "rebalancing" (aka nerfs) and mandatory matchmaking for Heroic Strikes stole much of the spotlight, the official patch notes are actually quite lengthier. Check them out below.
General
- Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
- Decreased over-penetration value for weapons with armor piercing perks
- Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
- Song of Ir Yut weapon tooltip now advertises the correct magazine size
- Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
- Dark Breaker perk will now correctly damage Hive Shriekers
- Snap Discharge will now increase attack speed as per the description
- Thunderer perk now has priority on the 4th Horseman tooltip
- Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
Auto Rifles
- Reduced base damage of Auto Rifles by 2.5%
- Reduced effective range values
Pulse Rifles
- Increased base damage of Pulse Rifles by 9.7%
Hand Cannons
- Slightly reduced effective range
- Slightly reduced initial accuracy
Fusion Rifles
- Widened blast pattern on a Fusion Rifle burst cone
- Reduced starting ammunition in PVP
Shotguns
- Increased damage against all non-Guardian combatants by 2x (100% increase)
- Reduced high-end range values
- Damage falloff starts sooner
- Reduced starting ammunition in PVP
Strikes
General
Event: Iron Banner
[Bungie]
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