Destiny update 1.1.2 tackling the worst Raid bugs

Bungie also looking to address frustrating Strikes

Continuing to preview the upcoming Destiny Update 1.1.2, Bungie today shed light on the things they've been doing to refiend PvE activities. Specifically, the developer mentioned plans to fix Raid bugs and look at some of the Strikes that are being successfully completed "far less often" than others.

"In 1.1.2, we have an opportunity to make some targeted fixes," said Senior Designer Gavin Irby. "We prioritized a list of items based on community feedback and tried to hit the ones that have been the most important to players. In particular, we wanted to improve the Atheon and Crota boss encounters. They’re challenging enough without the game getting in your way."

"Fixing bugs for the Raid is most challenging in two ways: figuring out went wrong and devising a safe way to fix it that won’t break the rest of the game," added Activities Engineer Sean Chan. "The Raids have some of the most edge-casey content in the game, so the bugs can get really tricky. For example, we had a bug where players weren’t doing damage to Minotaurs with the Relic shield. Turns out that the complicated hit test we use to detect a melee hit just missed the combatant because of the long-legged shape of its body. Some of these bugs were truly baffling, but we dug deep and went to great lengths to improve things."

This is just one of the bugs Bungie has been working to fix. The rest of them will be detailed in the patch notes, "coming soon."

In addition to Raid fixes, Bungie is also looking at addressing the reasons why some Strikes are successfully completed less than others.

"Our goal was to ease the difficulty for the least-completed strikes," Production Engineer Brenton Woodrow explained. "In order to do this, we focused on the final boss encounters, which were fairly lengthy on higher tiers. We addressed this by reducing the strength for several of the major combatants. We also felt that the bosses themselves could use some tweaking. We reduced Valus Ta’Aurc’s health by a third and reduced the Psion Flayers’ shields by about 15%. We locked these changes after several playtests with the designers and feel that they bring these encounters in line with the rest of the Strikes."

Update 1.1.2 doesn't yet have a specific release date, but Bungie previously stated that the update is expected to rollout in April. You can check out other plans for Update 1.1.2 here.

[Bungie]