Dice States That the One Thing They Wanted to Add in Star Wars Battlefront II “Was Depth”

What a coincidence, that's what we wanted too!

Star Wars Battlefront was released in 2015 by DICE and EA. It wasn't a bad game, financially, but many die-hard Star Wars fans were disapointed with how it was completely devoid of story. Luckily, DICE heard this message loud and clear, and remembered it while developing Battlefront 2.

The 2015 release lacked a single-player campaign, and a campaign in general. The game was just a well-polished multiplayer shooter. Because the original games had great multiplayer in their day, story seemed to be completely put to the wayside. But in an interview with PlayStation LifeStyle, DICE creative directer Bernd Diemer talked about the things that were missing in the first Battlefront.

"On the gameplay side, we said, “Okay, we have the core gameplay…we’ve got it nailed.” There are things we need to improve and we want to build on, but the main thing we wanted to add was depth. Give more reasons to stick around, try out different heroes, try out different trooper types, and that’s why we introduced classes. There’s a little bit more variety in the team-play, not everybody is the same, and you can now form your own squad if that is your thing."

As a gamer who isn't much of a competative player, the idea of forming my own squad definitely sounds enticing. The gameplay of 2015's Battlefront was great. But much like a method actor, many of us didn't know the answer to "why?".

Hopefully this will all come to light when Star Wars Battlefront 2 on November 17.