Have you been thinking about jumping back into DOOM? Personally, I haven't been, but this latest free update has completely changed my mind. Free for all platforms, Bethesda has released Update 4 with its main feature being Arcade Mode, a campaign run that unlocks every weapon, Rune, and piece of equipment fully maxed out and lets you customize The Marine however you want.
The idea is that you jump into the campaign, kill as many demons as possible while collecting multipliers to give you the biggest score imaginable. You can see what it looks like for yourself in the trailer above. Below you can check out the rest of the Patch Notes for Update 4.
CAMPAIGN
- Added Arcade Mode for all players
MULTIPLAYER
- Added the new FFA mode called Bloodrush
- Added the new team-based, Prowler vs. Marine mode, Possession
- Region selection in MP, allowing folks to matchmaker based on their preference
- Entitlements are now shared at the lobby level instead of by invite, so players won't need to send an invite every match to get their non-dlc friends in
- General matchmaking improvements to Multiplayer
SNAPMAP
New DOOM Classic Campaign
- Feature Pack Campaign mission including new classic DOOM levels
Classic DOOM Content
- New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support
- Community Curation system enabling new maps to be published to be reviewed and recommended by the community
- Community HUB overhaul to make finding your favorite content easier
- SnapFeed support allowing users to subscribe to authors, players, and maps to get up to the minute details on new content
Custom Environment Creation
- Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
- Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
- Massive update of new Hell and UAC environment props
- New container object models
Additional Logic Tools
- Copy content and logic from one map to Paste into another
- Created multi-level campaign using Next Map Logic
- Added Hazard and FX as a category of Spawners
- Set color input added for all volumes and hazards
- Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
- POI can now be set on spawner items
- Authors can get precise camera position by previewing the camera view within the editor
- Added set environment and fade to camera properties
- Authors can set their editor view to ignore current module environment settings
- Cylinder volumes can be used as shootable triggers
- Added support for silent (no VO announcements) lockdowns
- No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
- Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
- Campaign-styled communication HUD elements
- Editable interactable GUI
- Additional FX and Hazards
- Added Rune Tablet interactable
- Publish maps with Campaign intro screen and lobby
- Additional equipment pickup items
- Add Static keycard and weapons props
- Added setting to disable hit feedback sounds
- Added setting to disable damage indicators
- Added setting to disable AI teleport FX
- Added Berserk powerup
More Stuff
- Additional Armor and Weapon Customization Skins
- Revenant Player Demon
- Usable volumes will now work in the front of doors
- Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
- AI can now be affected by Blocking Volumes
- Some props can have their FX toggled on and off
Source: [Bethesda.net]