Dragon Age: Inquisition took home the big aware at the D.I.C.E. Awards in Las Vegas. BioWare's RPG beat HearthStone: Heroes of Warcraft, Far Cry 4, Middle-earth: Shadow of Mordor, and Destiny for the Game of the Year award.
After the award's show, Inquisition producer mark Darrah attributed that game's success to Bioware returning to its roots in the gameplay of Dragon Age: Inquisition.
"I think really it's both a return to form, a return to what BioWare did in its roots: exploration, story-telling, character development," he said. "Also, us starting to explore new areas [being] deeper, open-world gameplay. I think just that combination is what really resonated with people." Exploring, story-telling and character development are huge aspects of a RPG, BioWare's focus on these aspects during Inquisition's development turned out to be the best move they could have made.
In our review of Inquisition we noted how the world was "huge world with tons to do and tough decisions to make," and that it would "take you away from your job, wife, kids and responsibilities — it's totally worth it." So, we basically called it, right?
[GameSpot]
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