Scalebound has been a glimmer in Platinum Games' eyes since 2006, but finally entered development in 2013. Last year Hideki Kamiya himself took to the stage to show of some early, and very rough, ARPG combat that wasn't exactly mindblowing. Add in the fact Scalebound was bound to the lackluster Xbox One and gamers were ready to bash it because it was either not what they expected, or on the "wrong" console.
Since then, PC has been adopted as a secondary platform with Microsoft's new Play Anywhere initiative and Platinum has put on a bit more polish. Check out Hideki Kamiya and a few co-op buddies take out one of the largest bosses to ever appear in a Platinum game:
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