If there's one complaint about Star Wars Battlefront that has garnered the most attention, it's that the game feels somewhat hollow. If you were to consult our review of Star Wars Battlefront you would take-away that while Battlefront "is a great multiplayer game — both visually and mechanically… But for as faithful as DICE has been in recreating the planets and characters from Star Wars, they missed out on what is probably the most important aspect — the grand purpose behind any of this."
Plainly speaking, the game is limited by the way it was developed. According to Electronic Arts CFO Blake Jorgensen, Battlefront was developed to be 'accessible' to a gamers of nearly any age. Making Battlefront accessible to 'a wide age group' meant that the game needed to be more simplistic and available to casual players.
"Star Wars Battlefront is a first-person shooter, but it is [one of] the only teen-rated first-person shooters," said Jorgensen during the Nasdaq Investor Conference in Europe (said GameSpot). "We had designed it to be a much more accessible product to a wide age group."
"So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible." continued Jorgensen. "And for the hardcore, it may not have the depth that they wanted in the game."
Battlefront was created to be 'pick-up-and-play,' without much thought beyond that. With all of the game modes that EA and DICE implemented in the game, it's interesting to note that they didn't consider making some kind of 'hardcore' mode (or a playlist of hardcore versions of implemented modes) for gamers that are less casual.