EA clarifies statements regarding the story in Gears of War

Last week I gleefully reported on some statements made in regards to the writing in Gears of War. In an interview with Eurogamer, Dead Space story producer Chuck Beaver said the plot in Epic Games' franchise was "atrocious."

Personally, I agreed with everything Beaver said, because I've never been a fan of the writing, the voice acting, the line delivery, or the narrative in Gears of War. Hearing someone in the development side of the industry was refreshing in a sense because it delivered an outlook on the medium from someone who makes games as opposed to someone who simply writes about them.

According to a recent email from EA, Beaver has since pulled his comments, saying, "I just wanted to jump in and clarify some of my comments that were taken out of context about Gears of War. First, let me say that I’m a huge fan. It is an epic franchise that has trail-blazed more than a few industry-leading player experiences and mechanics. It is deservedly recognized as a top-tier title. Its success as a property is evidenced by its giant sales and rabid fan base. The industry is far better for Epic’s contributions, and we all owe a great deal of inspiration to their work."

I thought what Beaver said in his initial statements was right on the money. The story in Gears of War isn't good, and I'm not just blindly saying that. I've played Gears and witnessed many buddies playing the game, and everything just seems to take itself too seriously, which is weird because those guys are all beefcakes! Even the female characters are super steroid-ish!

For a bunch of nonsensical jibberish, follow @thesanchezdavid on Twitter.