Like it or not, The Legend of Zelda: Breath of the Wild will include voice acting in every cutscene.
In an interview with French outlet Game Kult, series producer Eiji Aounuma made the revelation following the recent Nintendo Switch presentation of the game.
Keep in mind this is a rough translation of his interview using Google translate.
GK: “What motivated the choice of real dubbing for this episode? Is there a connection to the scenario or has the presence of recorded voices in all the current big games weighed heavier?”
EA: “In fact, we had gone to double only the major cut-scenes at the start. Characters that speak really in this kind of scenes but not in the rest of the game, it may sound weird but in practice, it is not disturbing. Until now, we did not duplicate the other characters because Link never talks and it seemed odd that everybody speaks vocally except him. But since Breath of the Wild contains a large number of cut-scenes, it has been decided to use dubbing actors for all sequences.”
This is a major change for the Zelda series following years of skipping voice acting in lieu of text dialogue (with the exception of Navi’s “Hey! Listen!”). It’s expected that Link will still remain a silent protagonist, and there will be moments of text dialogue intermittent throughout the game.
The Legend of Zelda: Breath of the Wild launches on March 3, 2017 on the Nintendo Switch and Wii U, and it might not be the only Zelda title to come out on the Switch.
What do you think? Are you happy or upset to see the Zelda series introduce voice acting?
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