Unless you have been avoiding everything that has to do with the Xbox One, you are probably aware that Halo 5: Guardians is making its release soon — Tuesday, October 27th soon. In light of the upcoming release, you should probably be aware of some things, like what versions of the game there is, the size of the game, the day one update, microtransactions, launch multiplayer playlists… The list goes on and and on.
So let's get started covering the various bits and pieces before moving forwards into specifics!
Now that we covered that, lets talk about the specifics!
"Peace is shattered when colony worlds are unexpectedly attacked. And when humanity’s greatest hero goes missing, Spartan Locke is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy."
Set eight months after the last Spartan Ops episode in Halo 4, Halo 5 will have players alternating between two point of views: Master Chief and Agent Locke. In the game, Master Chief rejoins his Spartan-II unit, Blue Team, after going AWOL. Chief, along with Kelly-087, Fred-104 and Linda-058, mysteriously disappear – at the same time several colonies are unexpectedly attacked.
The UNSC tasks 'legendary manhunter' Agent Locke, with the aid of Fireteam Osiris, to find Master Chief and the Blue Team. Locke's team, Fireteam Osiris, includes Spartans Edward Buck, Holly Tanaka and Olympia Vale — each team member, like the Blue Team, has specific skill sets. Locke will not be replacing Master Chief in the Halo series.
To go into any more specifics on the story could enter spoiler territory.
You'll need quite a bit of room on your Xbox One and a decent Internet speed to get Halo 5 up and running on your Xbox One. The game's box art says players are looking at a download size of up to 60GB for the game itself, unfortunately, the game's disk will not fully feature Multiplayer files — Blu-Ray disks simply cannot contain more than 50GB of content.
So, players will be looking at a 9GB Multiplayer update that must be downloaded for you to play online matches. It will be available at release.
Gameplay
343 Industries is promising that Halo 5's multiplayer has been tweaked to meet the "expectation of eSports." That means that the developers have adjusted spawn points, added a unique spawn system and adjusted the game to be more balanced.
While a majority of Halo players don't create things in Forge, 343 Industries has developed the 'biggest Forge yet' for the players that do build things. Ultimately, most Halo players get to experience Forge maps – whether they build maps themselves or not – so, it was important to bring it to the game.
Warzone: 24-players with all REQs available and AI enemies.
Warzone Assault: Depending on what side you're on, you'll be defending or destroying the Power Core.
Team Arena: Different modes and maps.
Team Slayer: Work as a team to destroy the opposing team.
Breakout: You've got one life, then you're d-e-a-d, DEAD.
Free For All: It's you against the world. No teams.
SWAT: No radar, no shield, just skill.
SWAT with Magnums 'SWATnums' (falls under SWAT playlist)
Everything you can get in the REQ system, you can earn whether you spend money or not. There's no crazy special items that are only going to be reserved for people who spend a lot more money. Also, you get a lot of rewards whether you're playing Arena or Warzone, so you're always going to have a ton of stuff that you'll be able to use.
Microtransaction Prices
343 Industries priced the Halo 5 REQ system a couple weeks ahead of the games launch, saying the Silver and Gold packs would be around $2 to $3 each (real-world money) or 1,250 (Bronze), 5,000 (Silver), and 10,000 (Gold) RP (in-game currency).
Players will be earning approximately 2000RP per Warzone match, so earning enough money to unlock a REQ pack shouldn't take too long.
Limited Edition ($100):
Collector’s Edition ($250):
Halo 5: Guardians Xbox One bundle ($499):
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