Far Cry 4 Creative Director doesn’t believe resolution sells a game

I tend to fall in line with this thought.

What makes a game into a blockbuster? Is it the gameplay? What about the story? Maybe, it's neither and it's actually resolution and gameplay…

That's not the case, says Far Cry 4 Creative Director Alex Hutchinson.

While Far Cry 4 is set to play at 1080p and 30FPS on the PlayStation 4 and Xbox One, it's not exactly what the Creative Director of the game focuses on. "It feels weird to me that people are cool about playing a sort of retro pixel game, and yet the resolution somehow matters. It's like: is it fun, is it interesting, is it new, is it fresh, are there interesting questions," said Alex Hutchinson in an interview with OXM. Hutchinson opened up on what he believes sells a game, "I think experiences have been selling them, and that's your challenge, if you don't have a new cool experience, or a social experience – like Call of Duty sells consoles, even though art-wise, it's not exactly… like Call of Duty to Crytek's games, one sells a metric s**t-ton and the other doesn't."

In short, a developer working on a highly anticipated game (that's running at an optomized resolution) doesn't believe that resolution is what sells a game. The experience is what sells the game.

Far Cry 4 is set to release on November 18 for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

[OXM]

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