Categories: News

Field of Glory – Storm of Arrows Now Available

Matrix Games and Slitherine Strategies are thrilled to release the second
expansion pack for Field of Glory, entitled Storm of Arrows. Bringing this
popular ancient warfare turn-based system into the medieval period, fans of the
Field of Glory game engine can now wage war with over 100 new unit images, new
features, new battles and more!

David Heath, Director of Operations at Matrix Games, said “Field of Glory has
a bustling community, critical and fan acclaim, and a positively fantastic game
system ‘underneath the hood.’ This expansion to the Medieval period not only
gives gamers more content to enjoy but it brings the system into a new and
exciting historical period!”

Based on Slitherine’s popular tabletop wargaming system by the same name,
Field of Glory now comes to the PC in a faithful adaptation of this acclaimed
miniatures wargame! Without the calculations and measurements required for a
tabletop game of Field of Glory, the PC version accurately represents ancient
and medieval combat where you make the important and fun decisions on the
battlefield.

Now this award winning ancient combat system is catapulted into the medieval
era with its second expansion pack, Field of Glory – Storm of Arrows! Covering
the armies of Western Europe from 1300 to 1500 AD, Storm of Arrows allows you to
fight against armies from the same period for historical match ups or engage in
“what if” battles across different army packs to see how armies across the
centuries would have fared against one another.

Storm of Arrows also sports over 100 new unit images, new features like
archers’ stakes, new Digital Army Generator features, and more. Field of Glory
commanders will also enjoy new units like Knights, Crossbows, Medieval Artillery
and Battle Wagons, giving them the ability to utilize awesome medieval firepower
and devastating cavalry charges!

Please note: Field of Glory – Storm of Arrows REQUIRES ownership of the
original full Field of Glory game.

Steven Hopper

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Steven Hopper

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