Square Enix has promised us that Final Fantasy XV will definitely release in 2016, on top of that, they will be revealing the exact release date for the highly anticipated game in March. While we wait for the release date reveal, some of the game's developers have gone ahead and answered questions from the community.
One of the top questions that the community had was how difficulty modes will compare in terms of "XP gain, enemy stats, damage and A.I." Square Enix has decided to tackle the issue of tuning the games difficulty by offering two different battle modes, both offering different gameplay options for players.
Lead Game Designer Takizawa Masashi detailed the the two gameplay modes in a post on the Final Fantasy XV forums.
The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.
This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.
It doesn't sound like the mode will be turn-based, but it will be a slower combat mode for those that prefer that.
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