Fixes are on the way for the Marvel Ultimate Alliance re-releases

This release couldn't have gone much worse

The Marvel Ultimate Alliance re-releases were a great idea in theory, but man, have they backfired miserably. PC players appear to have gotten the short end of an already minuscule stick, with a plethora of issues including shoddy controller support, input lag, and poor audio mixing. As such Activision is working to fix these issues after (finally) coming out of the dark to make an official statement on the matter.

In speaking with Gamespot, Activision said:

"Both the standalone and bundled versions of Marvel Ultimate Alliance 2 feature all of its original DLC. We are still working on making the DLC for the first Marvel Ultimate Alliance available in the coming weeks as a free update for everyone who has purchased the title on these platforms alone or as part of the bundle.
 
We're focused on identifying and fixing the issues that have been occurring."
A patch was released for PC players today that addressed certain "key areas" that users have been complaining about. Here's a list of "key areas" that Activision says that the patch addresses:
 
  • Improved controller mapping for multiple controllers to address the Xbox One controller and Xbox 360 controller support issues including the button assignments for the triggers and A button on Windows 10
  • Support for up to four controllers
  • Updates to audio support that should improve the audio and minimize crackling and other issues that some users may have experienced
  • Improved online player invites for Marvel Ultimate Alliance
  • Additional fixes including addressing some issues that could cause players to be desynched or disconnected during online games, adding support for the EULA scroll bar, and UI updates
While Activision had previously stayed dark on commenting on the situation, Marvel Games has come to the forefront to attempt to ease tensions and to try to help fix the game. Unfortunately, this is why pre-ordering and buying games on Day 1 in this day and age is a bad idea. Development budgets are bigger than ever (with much bigger financial risk), and as such there's a much bigger onus to get games out by a certain date. It's easy to say "get it out when it's finished" when it's not your budget to manage, but unfortunately there just isn't a simple solution to this kind of problem.
 
Source: [Gamespot]