No one just builds a full on castle for nothing. They’re drafty and completely cost inefficient. They are built for defense against invaders and savages looking to commit regicide. Don’t let savages commit regicide. This is when ye ole Medieval Engineers come into the picture. No one is quite sure why he’s building a castle, but let him build it dammit. You’re only the king if you want to be the king… or something.
When I was watching the trailer playing above, lots of questions entered my head. First off, I thought the Red Engineer was a huge jerk. I mean, up until he arrives the blue Engineer had spent all this time-skipped action building a masterpiece keep. Then, out of nowhere and for reasons unknown, the Red Engineer shows up with a catapult and starts wrecking the place. Once he realizes this isn’t going as quick as he’d life, he builds a trebuchet. THE BLUE ENGINEER JUST LETS HIM. Why doesn’t he sally forth and have a spanner fight with the other engineer? Instead, he just watches the place get destroyed. Then, he just leaves via secret exit and allows Red to take over all his (now hole filled) keep. I no longer feel bad for Blue.
Anyways, Medieval Engineer is out today on Steam Early Access for those supports and hardcore folk. I have to say, the game looks beautiful. What are the features? Glad you asked:
- Game modes
- Creative – unlimited resources, instant building, invulnerability, levitation
- Single-player
- Multi-player – will be added in a future update
- Barbarians – coming soon…
- First-person & Third-person
- Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
- Block types
- Small: 0.25 meter (25 centimeters)
- Large: 2.5 meters
- Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
- Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
- Building blocks – stone walls (various shapes – from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape
- Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
- Steam Workshop – share your creations with the Community
- Modding – world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
- 32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
- World management – “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
- MORE TO BE ADDED LATER!
So there you have it, build s@#$, wreck s@#$, Medieval Engineers.