Get a Real ‘Feel’ for Your Games By Michael Lafferty If you got a new PC for Christmas, or added to your collection of software, you may be wondering just how you can enhance your gaming experience. The answer to that is within your grasp – in a manner of speaking. Force feedback can give game players a real ‘feel’ for the action in their favorite game. Want to feel that gun buck a little in a shooter game? How about feeling the force work against you as you try to turn that jet fighter? Maybe you’ve already tinkered with the idea of getting a force-feedback device, but didn’t know that much about them and were just a little hesitant. To take some of the mystery out of the force feedback world, Carl Caldareri, Thrustmaster Product Manager of PC accessories, took a few moments to answer some questions about the devices and how they work. Question: How do force feedback devices work? Are there any minimum system requirements if a person wishes to use a force-feedback device? Caldareri: “Not to get too technical, a force feedback device is different from a non-FFB device because of its ability to add sensation to what takes place in a game due to an internal motor that creates variable effects. To get a FFB device to work, you simply plug in an A/C adaptor from the peripheral to an electrical outlet with no worries about getting any shocks. In general, most accessories are easy to install – Thrustmaster developed its Thrustmapper 3 software with user-friendliness in mind. “Concerning minimum system requirements, this depends on what peripheral you buy, but you do not need a super system to use a FFB wheel, joystick or game pad. I recommend knowing your system specifications and comparing them to the peripheral system requirements usually found on the back side of the box.” Q: A couple of years ago, the 3D card was creating waves in the industry, but not a lot of games embraced it (of course, that is taking into consideration that when the card came out, most the games being released within a year of that date had been in development for at least 16 months). Do you see more games incorporating the coding that enable forced feedback? Caldareri: “Yes, I believe more games will support force feedback because it provides a different dimension to the game – realism. Games are appealing more and more to our senses, and force feedback reinforces this by making us ‘feel’ those collisions and bumps. I think force feedback will become a norm, yet not in all genres. The effect must be relevant and appropriate for it to be included in a game. Force feedback in a racing title played on a racing wheel is more effective and relevant than on a chess video game.” Q: If a person were to decide to buy a force feedback device, what device would you recommend and why? Caldareri: “This depends on the interests of the gamer which can be categorized as such – racing, flight simulation and other genres. “Racing wheels with force feedback such as the Thrustmaster Ferrari FFB are great for all racing titles. You can feel all the collisions and crashes as long as they are supported by the game. Also, the effects vary by intensity; basically, crashing into a wall will give a stronger effect than bumping into another car. “For flight games, a new breed of FFB joystick will be released in 2001, the Thrustmaster Top Gun Afterburner FFB. You can use the joystick for arcade and space games or you can program complex functions needed in flight simulation games. “For all game genres, the Thrustmaster Firestorm Dual Power game pad is ideal for all force feedback supported games. At $39,99, it makes a really attractive gift because you now have the functionality of a game pad with added force feedback.” Q: What do you think will be the next breakthrough in force feedback technology? Where is this heading? Caldareri: “I think this technology is being improved with each new generation of peripherals by having different effects for different actions within a game. I believe that we will see a wider variety of accessories that will have force feedback. Manufacturers will go beyond the traditional racing wheel, game pad and joystick. This works well with the idea that we want to provide a more realistic and interactive gaming experience.” Whether you are a racing fan, scourge of the skies, or just want to launch into the realm of force feedback, there is something that you do need to remember. While the industry is taking steps to embrace the technology in more and more games, not all titles support force feedback. Check the system requirements on the box of your favorite games to see what titles do support it. It really does make a difference in the gaming experience. I have seen people with little or no interest in racing games become thoroughly addicted when sitting behind a force-feedback wheel. One player stated that it was like putting the thrill of arcade gaming in the home, with better graphics and without having to feed quarters into a machine.
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