Ghost Recon Wildlands: Player feedback inspired update bring tons of changes; Details here

Title Update 4

MISSIONS/NARRATION

  • In "Nidia's Cash" :

    • Fixed a bug where the rebels wouldn't follow the player
    • Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
  • In "Madre Coca" :

    • Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
  • In "General Baro" :

    • Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
  • In "The Bank Heist" :

    • Fixed a bug where the wrong path would be displayed on the GPS
  • In "The Mole" :

    • Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
    • Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active

    • Fixed various other triggers preventing or disrupting mission completion

USER INTERFACE

  • The Kingslayer intro video no longer triggers at each boot
  • Fixed a bug where HUD elements would appear greyedout when activating HDR
  • Fixed a bug where the wrong character would be displayed when selecting a different save slot
  • Fixed a bug where an incorrect maintenance time would be displayed in the notifications
  • Added new options in the HUD settings :
  • "Input reminders" was split into "Input reminders" and "contextual actions"
  • "Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
  • Added "Detection clouds"  the players can now turn off the enemy detection clouds on the MINIMAP
  • Fixed a bug where the difficulty setting would change for each save slot instead of remembering player preferences for every slot
  • Fixed a bug where the "NEW" marker would remain active on alreadyowned inventory items
  • Added ingame time & latitude/longitude information to the tacmap
  • Fixed a gunsmith bug where the attachments would appear offset

COOP

  • Fixed a bug where players couldn't finish the final mission if hotjoining after the first mission steps have been completed by another player
  • Fixed a bug where only the host would have a GPS trail in the first mission
  • Added the possibility for players to warn their teammates that they’re down
  • Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world

GAMEPLAY

  • Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
  • Fixed a bug where the rebel skills would relock if entering main menu during cooldown
  • Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
  • Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning ingame
  • Players can now equip the handgun by doubletapping the button even when all weapons are holstered
  • Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
  • Fixed diversion grenades not working when the enemies are investigating the player's position
  • Fixed a bug where resources could be tagged twice if killed while claiming them
  • Resource crates are now granted upon collection to every teammate in the player's zone
  • Improved aim consistency when shooting behind cover
  • Fixed a bug where NPCs wouldn't detect the player when swimming next to them
  • Rebel skills now have separate cooldowns timers
  • In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
  • Challenges now include different goals based on difficulty and HUD settings
  • Fixed a bug where the Unidad would stop spawning even if the alert level is still active
  • Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder

AUDIO

  • Fixed some NPC Dialogue barks:
  • Incoming Grenade
  • Entering combat
  • Chopper down
  • Added some NPC Dialogue barks:
  • Destroying alarm panel
  • Chopper reinforcement incoming
  • Radios will remain on/off from vehicle to vehicle according to the last player input
  • Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
  • Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
  • Fixed a bug where no SFX would be played when equipping suppressors

GRAPHICS

  • Various animations polished
  • Various camera transitions polished
  • Fixed a bug where dead enemies' weapons would get stuck in walls

WORLD

  • Fixed several walls through which the players could be spotted and shot
  • Fixed several spots where the player could get stuck or fall through the map
  • Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
  • Repositioned some items that were impossible to pick up
  • Something was seen roaming the mountains

STABILITY

  • Fixed various crashes
  • Fixed various connectivity issues

NARCO ROAD

  • Fixed an issue where permaboost from SP was not available on PS4
  • Fixed a bug where the player would lose main game progression when entering the DLC
  • Fixed a bug where one player driving an air spray plane could trigger another player's air spray
  • Fixed a bug where using nitro for an extended period of time could create graphical corruption
  • Fixed a bug where an air spray activity could fail with no reason
  • Fixed a bug where the spy percentage would not progress after a mission failure
  • Fixed a bug where the activity vehicles would only spawn for the first player
  • Fixed various crashes
  • Fixed various installation bugs
  • Fixed various network bugs

PC ONLY BUG FIXES

  • Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
  • Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
  • Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
  • Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
  • Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
  • Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
  • Fixed an issue where the PS4 controller would lose its vibration during gameplay
  • Fixed an issue where the game language would change itself after a game restart on Steam

Ghost Recon Wildlands has been hit with a hefty update! The patch is about 7.2 GB on PC and up to 9.0 GB on consoles, so be prepared for a download. A patch of that size means that it comes with quite a few tweaks, fixes, and content – so strap yourself in, 'cause we are about to dive in.

In addition to all the changes and additions this update brings, it is also intended to "pave the way" for the newly announced expansion for Ghost Recon Wildlands, titled Fallen Ghosts.

Title Update 4 brings several quality of life changes to Ghost Recon Wildlands, inspired by player feedback, includes changes for co-op and solo play and new HUD and UI options.

"Co-op players will be able to alert their squad mates when dying, and tagged resource crates will be granted to every teammate in the collecting player’s zone. Downed players will redeploy at the mission starting point, rather than at a random location in the world, and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed."

HUD changes (several HUD options came in an earlier update to PC, but have now been implemented across all platforms):

  • The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"
  • A new option has been introduced to toggle detection clouds on the minimap
  • “Contextual Actions” has been split from “Input Reminders”
  • Deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability

The update also brings Season Two of the Live Season Challenges , which means additional gameplay parameters such as difficulty or HUD settings, as well as a new focus, new challenges, and new rewards.

Title Update 4 is currently available across all platforms. 

The following page includes additional improvements that are found in the patch.