God of War developer hiring next-gen animator for PS4 game

God of War 4, a remastered trilogy or brand spankin' new game?

Last month Sony Santa Monica revealed that they would be bringing a remastered 1080p version of God of War 3 to the PlayStation 4 this summer. A new listing for a job a opening at Sony Santa Monica has appeared on the PlayStation site — they are looking for a Senior Animator.

This can mean one of three things: God of War 4 is development, a remastered God of War trilogy is on its way, or they are working on a brand new game. Fleshing out the details of the job listing might give us deeper insight.

The game will more than likely be a PlayStation 4 exclusive, Sony Santa Monica does not mention anything other than developing for the PS4 and high quality "next-generation" animation. It is noted twice in the listing that they are looking for someone who understands how to utilize motion capture footage and create "compelling and consistent performances for all major characters" from it.

One of the qualifications that the animator is a "passionate" gamer who can analyze competitive products for strengths and weaknesses.

My bet is on a new game – God of War 4 or something brand new. Check out the job listing and let me know what you think:

Sr Animator 

Description

Come join the award-winning God of War development team!  Sony Santa Monica Studio is looking for a senior animator to help us create imaginative and visually stunning worlds that set the bar for creativity and complexity on the PS4.  This individual will contribute to the vision of amazing, top of class games, animating and breathing life into the performances of our characters and game world.  Help us create the games that will set thePS4 apart from the rest!

Key frame skills and understanding of basic animation techniques are necessary.  It is also important to have a thorough knowledge of motion capture driven animation principles and pipelines.  You can work with high-level direction, possessing strong leadership skills,production-sensibilities, and the talent to produce and implement the highest quality work.

As a senior animator, you must possess the ability to effectively collaborate with the animation director and game director to create characters that are visually stunning while also working with a wide range of development team members to ensure technical feasibility.


Responsibilities

Work with a group of animators to create compelling and consistent performances for all major characters and utilizes both hand and mo-cap animation techniques to create animation of primary and secondary characters. 

Is a key contributor in creating high quality character animation at a quality bar suitable for next-generation console development in order to define and achieve a product’s visual style or encourage artistic evolution within the studio.  This entails expanding methods to improve the production pipeline, tools, systems and visual integrity.

Work closely with the animation director, lead animator and animation team to develop animation practices and assets that fulfill the requirements of the project’s game design and visual design.

Fully capable of resolving a range of complex artistic development issues for both artists as well as other team members.

Proactively facilitates requests or information needs regarding any aspect of the animation creation process as requested.

Work in a team-oriented environment and use organizational and interpersonal skills on a daily basis and bring a creative and proactive attitude to the task of animating performances.

Actively advances skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.

Qualifications

Expertise in working with motion capture performance data is a plus.Please be fluent in Maya and Motion Builder as well as with motion capture editing.  Includes both body and facial performance capture pipelines.

Demonstrated extensive professional character animation experience in the entertainment industry, showing command of weight, timing and posing through manipulating motion capture data as well as key-framing.

A high level of proficiency of classic animation principles and its fundamentals(staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create the full range of life like performances from the subtle to the dramatic and powerful. Demonstrated by a strong demo reel.

Should have a good understanding of camera movement, staging, and storytelling techniques that will be carried through the creation of cinematic sequences

Working knowledge extending Maya and Motion Builder functionality.   Knowledge of scripting in Maya and Python would be a plus.

Highly knowledgeable with video game product development including, but not limited to experience animating bipedal characters that showcase both acting/pathos and action performances, animating creatures, mechanical (machinery) animation, and with facial animation and lip-synch.

Excellent communication, time-management and organizational skills. A strong ability to work across multiple disciplines to gather feedback and address cross-functional issues. Penchant for practical innovation and the ability to bring new ideas to the table.

Passionate player of games with an ability to analyze competitive products for their strengths and weaknesses.

B.A.in fine arts or relevant curriculum or equivalent skill set

Minimum4 years industry experience or related experience.

1 or more published titles working with motion capture performance data a plus.

About Sony Computer Entertainment America LLC Sony Computer Entertainment America (SCEA) is home to the PlayStation(R) family of products, including the PlayStation(R)3 (PS3 TM), PlayStation(R) Vita (PS Vita), PlayStation(R) Mobile and PlayStation(R)Network. Founded in 1994, SCEA has grown into a leading global computer entertainment brand and continues to redefine interactive consumer entertainment. Since the original PlayStation(R) first revolutionized the world of gaming, SCEA has repeatedly set the benchmark for innovation in home and portable entertainment through amazing gameplay experiences that inspire people across the world. Based in Foster City, CA, SCEA serves as headquarters for all North American operations and employs over 2,104 people in offices located in Foster City, CA, San Diego, CA, Santa Monica, CA and Bend, OR.

It is SCEA's policy to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law.  SCEA also makes reasonable accommodations for disabled applicants and employees.