In 2007, the original Forge mode was released in Halo, giving players the chance to collaborate and create brand-new, unique experiences for the game's multiplayer. With each installment in the franchise, Forge mode has been improved upon, and with Halo 5: Guardians, 343 Industries is looking to take "a giant leap forward," removing as many constraints as possible and giving players "more power and control than ever before."
" As we developed our vision, we challenged ourselves to think big, for Halo 5 and the future beyond. We compiled our ideas, scoured the internet for community wish lists, and stirred it all together. Rather than just tack a handful of new features on top of what’s already there, it was important to examine every nook and cranny to make sure even the foundations for building with Forge were up to snuff," said design lead Tom French.
"Building with Forge was a slow and methodical process, and we felt that was the first thing we needed to fix. We wanted to streamline building so users could build faster, build prettier, and build MORE, MORE, MORE! We took philosophical cues from professional level editing tools to redesign our core systems to make them more powerful while maintaining fluid controller-based editing. It was important for us to rip out arbitrary restrictions in order to unshackle map builders, empowering more creativity with every piece placed, enabling imagination to run rampant, and find ideas that we never even expected."
To that end, here's just the beginning of a giant list of changes players can expect in Halo 5: Guardian's Forge mode.
Over on Halo Waypoint, you can find the massive list of changes and tweaks for Forge mode.
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