Through IGN First, 343 Industries has announced the launch-day multiplayer playlists for Halo: The Master Chief Collection. When the collection releases on November 11, players will have access to 12 different playlists spread across the four Halo games included in The Master Chief Collection. Here's what they will be at launch:
"Play a mix of Team Slayer and objective game types on re-mastered maps. 4v4."
"Challenge seven other opponents on re-mastered maps. This is your fight and yours alone. 8-player Free-For-All."
"Play with a team in unranked Team Slayer and objective game types on re-mastered maps. 5v5."
"Eliminate the enemy team across four Halo games: Halo: Combat Evolved, Halo 2, Halo 3, and Halo 2: Anniversary. Nothing but Team Slayer, 24/7. 4v4."
"Battle it out in 16-player warfare with vehicles across Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. 8v8."
"The game that started it all. Play a mix of Slayer and objective game types in Halo: Combat Evolved for the first time on Xbox Live. 4v4."
"It’s back. A mix of the most popular Team Slayer and objective game types from the original Halo 2. 4v4."
"A selection of fan-favorite Team Slayer and objective game types from Halo 3. 4v4."
"A mix of Team Slayer and objective game types from Halo 4, on a selection of small to medium-sized maps. 5v5."
"A collection of tournament-approved game types from Halo 2 and Halo 3. The Battle Rifle is your primary weapon. 4v4."
"The official Halo eSports playlist. 4v4."
"Aim for the head! A collection of SWAT game types on our favorite maps from Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. Players have no shields and are equipped with rifles. 4v4."
If you're wondering why we won't see a 2v2 playlist at launch, here's what 343 Industries' community manager, Andy 'Bravo' Dudynsky, had to say:
“As far as 4v4 / 2v2 goes, the current plan is to launch at 4v4. Although there are many who believe that 2’s is the way to play CE (I’m one of them), we’re planning on launching the playlist at 4v4 for a variety of reasons, one of the biggest of which is that 4v4 has historically been much more popular than a 2v2 list across all Halo titles, and also launching without a 4v4 CE playlist for the game’s Xbox Live debut would be a miss.
That isn’t to say that the team size in this playlist couldn’t change, nor that we aren’t planning on featuring (and test running) a CE 2v2 playlist, nor that a 2v2 CE playlist couldn’t become a mainstay (or even the mainstay), but 4v4 with classic universal settings is the current launch plan.
I’m confident that it’s the right decision for launch, and I hope the above makes it clear that we’re aware of the current and constant state of universal Halo: CE settings and preferred team size amongst the core crew, and something we’re mindful of.”
What do you think of Halo: The Master Chief Collection's launch-day playlist lineup?