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Heavy Rain Developer Will Remain PS3 Exclusive

Indigo Prophecy/Fahrenheit fans wishing that Heavy Rain or future Quantic Dreams games will come to other platforms can keep on dreaming. In an interview with CVG, David Cage said that the studio is committed to Sony’s platform, which is probably for the best considering Sony helps pay the bills. “They fund our projects, so we’re staying exclusive to PlayStation,” said Cage.

The commitment to Sony goes further than monetary dependency, though. “They trusted us from day one, supported us all the way through. It was really a very risky project [for them] and they never let us down,” Cage explained. Sony has called its platform home to several risky and more experimental ventures, many of which have put them in stark comparison to Microsoft’s more closed and safe attitude.

While their open nature has gotten them in trouble with hackers and lagged them behind in terms of dashboard features, it’s also given experimental projects like Heavy Rain and Flower a home. Even Valve has changed its tune regarding the console, introducing features to the PS3 version of Portal 2 that they couldn’t provide on Microsoft’s closed platform.

While the 360 may be outselling the PS3, it seems the platform’s other benefits are more enticing for Cage and his studio: “We have a relationship that works, we’re excited by the platform—we think it’s the best platform out there. We’re glad to continue to work this way.”

The majority of Xbox owners probably don’t realize that they’re missing out on anything, but I think Cage’s loyalty and support give credence to some of the PS3’s advantages. As much as I love the consistency across Microsoft’s platform, their draconian attitude toward things like user-generated content is restrictive. It’s a weakness, and one that makes games like Little Big Planet and perhaps even Heavy Rain impossible on the 360. I’m not ready to agree with Cage that the PS3 is “the best console in the world,” but it certainly has its advantages.

Joe Donato

Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.

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Joe Donato

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