Hellblade: Senua's Sacrifice has just gotten its first patch since launch to address some bugs. Ninja Theory's new $30 AA-game experience has update 1.01 available on both PC and PlayStation 4.
The update includes the addition of Russian subtitles, minor changes to combat, and making sure key bindings stick between sessions. There was also some reports by players witth AMD GPUs where they ran into performance issues. Ninja Theory is currently working on a fix, which is not in this update, but next in line of things to fix.
Here's a full list of notes:
-Global
- Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
-Senua
- Increased damage value of certain combo finisher attacks.
- Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
- Fixed issue with stinger animated cameras popping if the same attack was repeated.
-Warrior Enemy
- Warriors now have an increased chance of evading certain heavy attacks.
- Fixed missing sound effects on certain reactions.
-Protector Enemy
- Health values have been lowered.
- Will now remain vulnerable for longer after his shield guard has been broken.
-Keep Guard Enemy
- Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
- Tweaked rotation rate during certain attack windups.
- Fixed missing sound effects on certain attacks.
-Surtr
- Fixed an issue where Surtr was able to throw Senua outside of the arena.
-Valravn
- Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
- Parried projectiles will now remove shadow state on hit.
-Fenrir
- Health values have been adjusted.
- Fixed issue where certain attack were not dealing damage correctly to Fenrir.
-Revenant Enemy
- Adjusted slide properties for certain attacks.
- Adjusted cooldown for parry and evade defensive actions.
- Parried projectiles will now remove shadow state on hit.
-Photo Mode
- Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
- Removed the second slider that did nothing when cycling through the Effects tab.
- Fixed an issue where altering master volume would cause no audio to be played during the intro.
- Fixed the lack of vibration with the Steam Controller for the Blindness level
- Fixed an issue where key bindings and run toggle were not being saved between game sessions
- Fixed an issue where looking around with the mouse during the boat intro was not working.
- Fixed an issue where Focus was not able to be assigned to another key.
- Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
- Fixed an issue where the menu would not load on start up.
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