The v1.2.0 Patch Notes for Risk of Rain were posted today. The patch brings with it two new classes, 10 new items, six new challenges and much, much more.
Here are the full patch notes:
Gameplay
- Huntress
- Strafe damage reduced to 120% from 140%
- HAN-D
- HAN-D can no longer fire DRONE after death
- FORCE_REASSEMBLEY damage increased from 400% to 500%
- Acrid
- Acrid’s Caustic Sludge duration is refreshed when overlapped
- Mercenary
- Eviscerate now checks max range only on cast
- Risk of Rain now runs on a newer engine, improving performance
- 2 new classes are now in the game
- 10 new items are now in the game
- 6 new challenges introduced to the game
- Better scaling options introduced in the menu
- Improved clarity on meat nugget particles
- Mushrum no longer detonate on death
- Mushrum particles are now improved
- Enemy affix are now vibrantly colored
- Ifrit damage is now 1.5~2x stronger
- Cremator damage is slighty lower
Bug Fixes
- Soldier’s Syringe no longer resets attack speed at high attack speeds
- Bighorn Bison’s hit box properly matches the sprite
- Providence no longer keeps up his superarmor buff indefinitely
- Colossus no longer spawns Golems inside walls
- Crowbars no longer always deal double damage to Magma Worms
- Fixed vertical leash range on the Flame Drone
- Use item chest on the final stage only drops unlocked use items
- Use items better fit the HUD on cooldown
- The Enforcer can no longer can climb rope while shielded
- The Enforcer properly leaves shield mode when teleporting to another stage
- Improved Huntress arrow hitbox
- Sniper reload bar now properly disappears after death
- Sniper’s SCAN properly works with rotated enemies
- Dynamite Toss now properly works with the Shattered Mirror
- Variety of other bug fixes that I forgot to write down
- Ol’ Lopper now properly doubles damage on critical strike
We reviewed Risk of Rain eight months ago, and it was challenging but full of enjoyment.