Here’s why Bungie nerfed Hunters in Destiny

They were OP.

Earlier this month, Bungie released an update that brought some balance to the class system in Destiny. At the time, Bungie offered a simple overview of why they made the decision to nerf Hunters. They said that it was because they cared about diversity in the game and that balance improved the game's overall health.

New details from Bungie's weekly rundown offered a couple more details on the Hunter nerf. Apparently, an overwhelming amount of players began using Hunters in PvP because the class was over powered in the Crucible (which you can see in the graph above).

"When one Class becomes the default choice for anyone who wants to do well in the Crucible, we see that as a problem. We chose to bring the Hunters down from their position of dominance because it is our hope that every variety of Guardian will have a fighting chance. We've seen the common suggestion that we could just add more power to the less successful Classes. Our concern is that this would eventually make the game way too lethal and chaotic overall. We want you to feel powerful when you're playing Destiny. At the same time, we want to make sure that you still have the time you need to react and make tactical decisions when you are engaged in combat."

Bungie isn't sure if the changes they brought to the game will successfully bring balance, but they will definitely be watching and waiting.