May 4, 2006
I-play Opens Gates for FMX-II’s
Race Onto Mobile
I-play, the mobile entertainment
company, today announced the launch of Freestyle Moto-X II , the Motocross title
described as ‘answering the prayers’ of mobile games enthusiasts by industry’s
critics. FMX-II is launching across I-play’s global distribution network of over
100 carrier partners, to a potential subscriber base of one billion mobile
gamers.
FMX-II offers a sophisticated game
play experience, with a physics engine behind the game using simulation
techniques that provide a more diversified gaming experience than other mobile
motocross games published to date. Capitalizing on the hottest speciality area
of freestyle motocross with its counter-culture image and lifestyle, the title
has a ‘pick-up-and-play’ appeal that will delight both motocross fans and
non-fans alike.
Players scorch through gritty urban
locations, pulling off the coolest stunts and catching the biggest air. Racing
and jumping through multiple environments and terrains ranging from snowscapes
to desert dunes, players ride as high as they can and pull off an array of
tricks to progress to the next level.
While FMX-II is an accessible game
for both the casual and hardcore gamer, the fun is mastering the plethora of
tricks and action. Players are challenged on four different interactive ground
settings: concrete, sand, mud and stone as well as three different types of
stunts – standard, ground and special airborne. The urban edition is set across
four US cities, starting out in NYC and winding its way through Seattle, Phoenix
and Denver.
David Gosen, CEO of I-play
commented: “To be a Moto-X champion, you have to be willing to put your body,
health and in some circumstances your life on the line. But for those that
understandably don’t want to go to that extreme; the fun can be experienced from
the relative safety of the mobile phone. We’re hugely excited about the launch
of this title, which combines all the ingredients for a successful mobile game,
easily accessible, yet challenging gameplay, and a sophisticated physics engine
that maximizes the potential of gaming on the mobile device.”
Designed and developed by Austrian
mobile games specialist XENDEX, the technology behind FMX-II Motocross is
borrowed from molecular physics and allows fast and realistic simulation of the
stunning stunts achievable in the sport.
Michael Haberl, CEO of XENDEX says
“We are glad to once again work with I-play on a game that pushes the technical
limits for mobile phones. Our games have all that it takes for maximum gaming
experience – they are easy to understand, easy to play but hard to master.
I-play is a great publishing partner with global reach to all the key markets.”