The Open Beta for Bethesda's upcoming reboot of the classic shooter, DOOM didn't get a whole lot of love from the PC crowd. While many players voiced their displeasure over how the game played, apparently a whole lot more voiced concerns over the lack of advanced options than were present. iD Software's CTO, Robert Duffy acknowledged this, and took to the official Bethesda website to offer an explanation and reassure the PC base that the final version will be up to specifications.
Said Duffy:
PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.
- Manually Lock Framerate (un-locked by default)
- Lights Quality
- Chromatic Aberration Toggle
- Shading Quality
- Post Process Quality
- Particles Quality
- Game F/X Quality
- Decal Quality
- Directional Occlusion
- Reflections Quality
- Depth of Field Toggle
- Decal / Texture Filtering
- Motion Blur Quality / Toggle
- Sharpening Amount
- Lens Flare Toggle
- Lens Dirt Toggle
- Texture Atlas Size
- Show Performance Metrics
- Resolution Scaling
- UI Opacity
- Film Grain
- Rendering Mode
- FOV Slider
- Simple Reticle
- Show First-person Hands Toggle
- Use Compute Shaders
- Vsync (support or triple buffering)
No mention was made regarding the feedback many Steam users left regarding the gameplay, but we remain hopeful that they took it to heart in the lead up to the game's launch on May 13th.
Source: [Bethesda.net]