Categories: News

League of Legends patch 4.16 notes detailed

League of Legends patch 4.16 has been released which, among other things, brings a "sizeable" gameplay update to Cassiopeia along with a few "light" balance tweaks for a number of other champions.

"Similar to [patch] 4.15, a lot of the changes you'll see are focused on smoothing outs ome champion interactions, or just plain ol' bugfixin' goodness," Riot says.

"For all things non-balance though, we've got a little more meat for you. First up, in addition to her Gameplay Update we mentioned earlier, Cassiopeia is joined by Renekton for updates to their visuals! Follow that up with new base splash arts for the desert-dwelling duo and Akali and Orianna, and this patch is set to delight all the art fans out there."

As mentioned with the last patch, Riot has also stared patching some finished pieces of the new Summoner's Rift to the live environment in order to minimize the size and download times of the eventual Summeron's Rift launch patch. These pieces aren't usable and the update still doesn't have an official release date. 

Now on to the notes. Well, at least the important ones.

General

ANNOUNCEMENT VISUAL UPDATE In-game announcements (killing sprees, map objectives, etc.) have received a visual update!
SHIELD CLARITY Minion and turret health bars now display shield strength

Champions

The new champion, Azir, the Emperor of the Sands, will be released "a bit later" during patch 4.16.

Cassiopeia

Focusing on her new passive Aspect of the Serpent, she's now more about stacking up poisons for massive end-game scaling than being a dominant laning force. Mana costs, cooldowns, base damage and ratios have all been mixed up to compensate."

General

TEXTURE UPDATE Cassiopeia's base and skin textures have been updated

SPLASH: Cassiopeia's base splash art has been updated

VO: Cassiopeia has received all-new VO

BIO: Cassiopeia's in-client bio has been updated

NEW Passive – Aspect of the Serpent

Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.

75 STACKS: +5% ability power and Twin Fang restores 6/8/10/12/16 (+0.1 ability power) health

200 STACKS: Ability power bonus increased to +10% and Cassiopeia gains 25% cooldown reduction

400 STACKS: Ability power bonus increased to +30%

Q – Noxious Blast

BASE MAGIC DAMAGE: 75/115/155/195/235 (unchanged)

AP RATIO: +0.8 ability power ⇒ +0.35 ability power

MOVEMENT SPEED BONUS: 10/15/20/25/30%

COOLDOWN: 4 seconds

COST: 40/45/50/55/60 mana

W – Miasma

MAGIC DAMAGE PER SECOND: 25/35/45/55/65 (+0.15 ability power) ⇒10/15/20/25/30 (+0.1 ability power)

COOLDOWN: 14/13/12/11/10 seconds

COST: 40/50/60/70/80 mana

SLOW:25/30/35/40/45%

E – Twin Fang

NEW PROBABLY BUILD MANA: Now refunds Twin Fang's mana cost plus an additional 3% of Cassiopeia's total mana if Twin Fang kills a unit

KIND OF A BIG DEAL: Twin Fang's cooldown now resets on cast, rather than on hit

BASE MAGIC DAMAGE: 55/80/105/130/155

AP RATIO: 0.55 ⇒ 0.4/0.45/0.5/0.55/0.6

COST: 30/45/60/75/90 mana

R – Petrifying Gaze

SNAKE EYES: Now accurately hits units directly in front and on top of Cassiopeia.

MAGIC DAMAGE: 150/250/350 (+0.5 ability power)

COOLDOWN: 120/110/100 seconds

For all Champion tweaks and balancing changes, check out the full patch notes.

Bug Fixes

  • Fixed various bugs with the patcher and landing page update, including the bug that replaced the mouse pointer with the resize icon
  • We've made a number of adjustments and fixes to the reskinned chat system based on your feedback:
    • Private chat windows once again display online presence
    • Group chat rosters now indicate online presence as well
    • Increased the size of group chat windows
    • Both private and group chat windows can be minimized by clicking the chat window header bar
    • The friend list scroll bar is now easier to click and drag
  • The Reconnect button should now always display for players who crash out of a game
  • Fixed a bug where dragon was dealing more damage than intended
  • Fixed an issue that caused enemy item purchases to sporadically never update on the scoreboard
  • Fixed a bug where, for a given trap ability, the in-game model of some (not all) placed traps permanently disappeared for players who reconnected to a match

Match History

  • The graphs below the scoreboard have been collectively labelled as the Match Overviewtab.
  • We've added a tab for Player Builds. This tab will retroactively populate for all matches played since the release of patch 4.14, displaying:
    • Item Purchase Order (including item selling)
    • Ability Order (including Kha'Zix evolutions)
    • Runes
    • Masteries
  • The Match Data section has been moved into its own tab, labeled Statistics.
  • The advantage graph in the Match Overview tab now shows point advantage instead of gold advantage for Dominion (as well as the upcoming Ascension featured game mode). This change will apply to matches played from 4.16 onward.

Featured Game Modes

Ascension, the next Featured Game Mode, is coming "shortly after" the release of patch 4.16.


Of course, there are quite a few other changes and features in patch 4.16, so I suggest checking out the full patch notes here

Matt Liebl

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Matt Liebl

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