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League of Legends patch 5.1 to simplify runes

Always looking ahead, developer Riot Games has previewed one of the major changes coming in League of Legends patch 5.1.

Looking to streamline the rune experience for new players, Riot is removing all scaling and most secondary Tier 1 and Tier 2 runes from the store, reducing and standardizing prices on the remainder, and removing the Rune Combiner from the client.

"To clarify, these changes aren't part of our long-term plans for the overall rune system," Riot said, adding that they are still working on those. Additionally, these changes shouldn't affect "most" level 30s — they are just a "quick fix focused on making things smoother for new players."

Below is the full list of proposed rune changes for patch 5.1, though it is subject to change between now and the update's release.

  • Rune Combiner removed
    • Players occasionally used the Rune Combiner to delete excess runes upon reaching the rune cap (700). In the future, please contact Player Support for assistance.
  • Price reduction / standardization on remaining T1 / T2 runes (not retroactive)
    • Tier 1
      • New prices: 15 IP per quint, 5 IP per mark / seal / glyph
      • Previous prices: 80 – 165 IP per quint, 15 – 65 IP per mark / seal / glyph
    • Tier 2
      • New prices: 100 IP per quint, 35 IP per mark /seal / glyph
      • Previous prices: 410 – 820 IP per quint, 80 – 330 IP per mark / seal / glyph
  • Remaining T1 / T2 runes (all flat)
    • Marks – Attack Damage, Attack Speed, Armor Penetration, Magic Penetration
    • Seals – Armor, Magic Resist, Health, Health Regeneration
    • Glyphs – Ability Power, Cooldown Reduction, Mana Regeneration, Magic Resist
    • Quints – Ability Power, Cooldown Reduction, Magic Penetration, Armor, Magic Resist, Health, Attack Damage, Attack Speed, Armor Penetration, Life Steal, Movement Speed
  • Following T1 / T2 runes removed from store (existing owners retain them)
    • All scaling runes
    • Marks – Ability power, Armor, Cooldown Reduction, Critical Chance, Critical Damage, Health, Hybrid Penetration, Magic Resist, Mana, Mana Regeneration
    • Seals – Ability Power, Attack Damage, Attack Speed, Cooldown Reduction, Critical Chance, Critical Damage, Mana, Mana Regeneration, Percent Health
    • Glyphs – Armor, Attack Damage, Attack Speed, Critical Chance, Critical Damage, Health, Health Regeneration, Manacreat
    • Quints – Critical Chance, Critical Damage, Health Regeneration, Hybrid Penetration, Mana, Mana Regeneration, Percent Health
Matt Liebl

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