February 3, 2009
From the Creative Mind that
brought Sonic the Hedgehog to Life Comes a Finger Tapping Sensation
Yuji Naka’s Next Creation Set to
Revolutionize How Gamers Interact with Nintendo Wii
SEGA® of America, Inc. and SEGA
Europe Ltd. today announces Let’s Tap™, a game that is blazing new ground in
Nintendo Wii™ control design. Developed by Prope, the studio that Sonic the
Hedgehog creator Yuji Naka established in 2006, Let’s Tap is the first product
from the new studio to be released to in North America and Europe. Developed
exclusively for Nintendo’s Wii™ system, Let’s Tap utilizes a ground-breaking
control scheme where the Wii controller is placed on a box or flat surface so
that the controller can detect minute vibrations. Players of all ages and skill
levels then tap the box or flat surface to interact with the game; there’s no
need to hold the controller. Let’s Tap is slated for a summer 2009 ship for the
Nintendo Wii in North America.
“Let’s Tap represents innovation and
a departure from any preconceived notion of how video games are to be played,”
says Sean Ratcliffe, VP of Marketing at SEGA of America. “Naka san is one of the
video game industry’s creative luminaries. This game is his newest creation and
we are excited to be able to expose the gamers in North America to something
fresh and different from anything they’ve played before.”
Featuring five separate game modes
with multiple levels and allowing up to four players for multiplayer action,
Let’s Tap presents an assortment of different finger-tapping challenges for
players to master. In Tap Runner players use differing finger tapping pressure
to make simple stick figure racers run through an obstacle course. In Visualizer
players are allowed to create dazzling fireworks effects, dramatic paint
strokes, amongst other effect as they tap out different rhythm patterns that
correspond to different effects. Silent Blocks finds players taking turns
removing blocks from a large stack, tapping too hard will result in a collapsing
stack of blocks. Bubble Voyager allows players to fly through space, blasting
obstacles and enemies in order to reach the far stretches of the universe. And
finally Rhythm Tap allows players to time the taps of their fingers to high
energy music.
Let’s Tap was developed at Prope
Tokyo and is tapping its way to release in summer 2009.
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