CLASSES
Barbarian
Active Skills
Skill Rune – Punish
Bonus damage per stack increased from 6% to 8%
Skill Rune – Instigation
Bonus Fury generated reduced from 6 to 4
Skill Rune – Broad Sweep
Weapon damage increased from 156% to 175%
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Gathering Storm
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Smash
Weapon damage increased from 270% to 406%
Skill Rune – The Devil's Anvil
Proc coefficient reduced from 1 to 0.08
Skill Rune – Bloodbath
Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
Skill Rune – Cracking Rift
Weapon damage increased from 255% to 340%
Demon Hunter
Active Skills
Skill Rune – Acid Strike
Weapon damage of each bola increased from 130% to 160%
Skill Rune – Imminent Doom
Weapon damage to the primary target increased from 182% to 216%
Skill Rune – Serpentine
Weapon damage increased from 203% to 230%
Skill Rune – Razor Disk
Weapon damage increased from 165% to 187%
Skill Rune – Boomerang
Weapon damage increased from 188% to 230%
Skill Rune – Shuriken Cloud
Weapon damage increased from 30% to 34%
Proc coefficient reduced from 0.333 to 0.125
Skill Rune – Loaded for Bear
Weapon damage increased from 290% to 304%
Skill Rune – Beastly Bombs
Weapon damage increased from 125% to 245% per bomb
Skill Rune – Stampede
Weapon damage increased from 75% to 120% per strike
Skill Rune – Anathema
Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
Skill Rune – Flying Strike
Weapon damage increased from 60% to 100%
Skill Rune – Trail of Cinders
Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
Passive Skills
Monk
Active Skills
Skill Rune – Spinning Flame Kick
Weapon damage increased 240% to 294%
Skill Rune – Several-Sided Strike
The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
Skill Rune – Fulminating Onslaught
Weapon damage of each explosion increased from 111% to 254%
Skill Rune – Explosive Light
Weapon damage increased from 285% to 430%
Skill Rune – Pillar of the Ancients
Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
Passive Skills
Witch Doctor
General
Active Skills
Skill Rune – Slow Burn
Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
Skill Rune – Kiss of Death
Cloud of acid weapon damage increased from 110% to 126%
Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
Skill Rune – Corpse Bomb
Weapon damage increased from 200% to 230%
When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
Skill Rune – Hungry Bats
Weapon damage increased from 280% to 350%
Skill Rune – Cloud of Bats
The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
Skill Rune – Pyrogeist
Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
Tooltip has been updated to clarify that only one column of flame can be active at a time
The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
Weapon damage increased from 25% to 100%, but can no longer trigger procs
Skill Rune – Humongoid
Weapon damage increased from 32% to 130%
Skill Rune – Wrathful Protector
Weapon damage increased from 55% to 110%
Skill Rune – Bruiser
Weapon damage increased from 100% to 200%
Skill Rune – Manitou
Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
Search radius for targets has been increased from 20 yards to 30 yards
Proc coefficient reduced from 0.5 to 0.125
No longer shows a buff icon
Skill Rune – Severance
Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
Skill Rune – Vengeful Spirit
Weapon damage increased from 70% to 230%
Cooldown reduced from 60 seconds to 45 seconds
Skill Rune – Rabid Dogs
Proc coefficient has been reduced from 1.0 to 0.10
Skill Rune – Burning Dogs
Proc coefficient has been reduced from 1.0 to 0.05
Skill Rune – Leprous Zombie
Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
Skill Rune – Wave of Zombies
Weapon damage increased from 72% to 115% per zombie
Passive Skills
Wizard
Active Skills
Skill Rune – Arcane Mines
Weapon damage increased from 150% to 180%
Skill Rune – Cascade
Weapon damage increased from 175% to 210%
Skill Rune – Enduring Skin
Duration bonus increased from 8 seconds to 9 seconds
Skill Rune – Diamond Shards
Weapon damage increased from 155% to 210%
Skill Rune – Lightning Blast
Weapon damage increased from 80% to 86%
Skill Rune – Arc Lightning
Weapon damage increased from 80% to 115%
Skill Rune – Lightning Hydra
Weapon damage increased from 34% to 64%
Skill Rune – Frost Hydra
Weapon damage increase from 31% to 36%
Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
Skill Rune – Mammoth Hydra
Weapon damage increased from 22% to 67%
Skill Rune – Jagged Ice
Weapon damage as Cold increased from 100% to 130%
Skill Rune – Meteor Shower
Weapon damage increased from 80% to 104% for each smaller Meteor
Skill Rune – Comet
Weapon damage of initial hit increased from 240% to 312%
Skill Rune – Lightning Affinity
Arcane Power restored per pulse increased from 2 to 3
Skill Rune – Siphoning Blades
Arcane Power restored per hit increased from 1 to 3
MONSTERS
Act I
Elite monster health reduced by 11%
Act II
Normal monster health increased by 4%
Elite monster health reduced by 8%
Overall damage done by all monsters reduced by 8%
Act III and Act IV
Normal monster health increased by 10%
Elite monster health reduced by 2.5%
Overall damage done by all monsters reduced by 15%
Champions and Rares
ITEMS
Legendary Items
Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.
Vendors
BOSSES
Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
= Use Town Portal to leave the room
= Re-enter the room again via Town Portal as well as the room's entrance portal
Maghda
Abilities:
Insect Swarm
Projectiles can now be slowed
Ghom
= Breath Attack
Pets and Followers should now only take 10% damage from the breath attack
= Gas Cloud
The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
= The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
= Pets and Followers should now only take 5% damage from Gas Clouds
= Bug Fixes:
Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)
Cydaea
= Bug Fixes:
Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event
Azmodan
= Fire Ball
Projectiles can now be slowed
Izual
= Bug Fixes:
Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
Fixed a bug where Izual’s Charge attack would not do any damage
Fixed a bug where Izual’s Charge attack could damage players twice
Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances
Rakanoth
= Bug Fixes:
Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty
Diablo
= Bug Fixes:
Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time.
So, 1.04 is just around the corner, and not a moment too soon, as many players have been moving on from Diablo 3 in search of greener pastures. No, that wasn't a Whimseyshire joke. Okay, maybe a little… At any rate, we have the patch notes here for your perusal. Check em out!
GENERAL
There's also a number of Auction House changes, most importantly with the ability to search for more than 4 stats on an item!
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