After explaining that the reasoning behind the delay in the fourth and final installment of Drake’s story was rooted in nailing the story right and ending on a high note, game director Druckmann wanted to hammer home the purposeful reasoning behind possible ambiguity in Uncharted 4: A Thief’s End.
"The entire story is setting up this final message, and it ties it all together and it gives you a sense of closure. And if things are left dangling, they’re left dangling for a reason. Not to set up a sequel, but they’re left dangling to raise interesting questions about the theme of what it is you've just experienced. The other thing is that an ending needs to be, on one hand, surprising, and yet, in hindsight, inevitable,"
"When you look back at it, it should seem really obvious that everything led to that point, and yet when it happens you should not be able to guess exactly how things are going to play out. It’s very important.” We’ll be getting a taste of this in December when the beta launches ahead of the March release, but if you’re craving some thieving before that, next month the remastered collection (featuring the first three entires to the franchise) will be debuting on PS4.