Upon opening D3Publisher's Marvel Puzzle Quest today, you'll be prompted to download the newest update — update R64, which is obviously now available.
The most notable change it brings is that Alliance sizes have been set to 20 for all new and current Alliances.
Here are the other changes it brings:
CHARACTERS
– Fixed a bug where, if a Team-Up Control Shift took control of a Countdown tile that did damage to its owner (like the Iso-8 Brotherhood Subject's Detonate power), an unrelated friendly character would take the damage. Now, because Moonstone isn't there to take the damage, no one takes it.
– Fixed a bug where the effect of matching Wolverine's Recovery tile was activating even if the Recovery tile was overwritten (by, say, Redwing).
– Fixed a bug that could cause visual artifacts if passive powers triggered while matching a Trap tile or Wolverine's Recovery tile.
– Fixed a bug where matching Wolverine's Recovery tile would never affect Locked tiles (now it can, and will shatter the force bubble/web on them).
– Devil Dinosaur's Prehistoric Arms was mistakenly using Prehistoric Bite's sound effects. Now his tiny little arms have their very own sounds! We're all so proud.
– Clarified the text of Beast's Mutagenic Breakthrough ability (no change to its behavior).
UI, TWEAKS & GENERAL BUG FIXES
– Fixed a bug where all suggestions would be entered into chat when using some T9/predictive keyboards.
– Fixed an intermittent crash after entering emoji into some text fields.
– Improved the list of suggested Alliances you see if you visit the Alliance search page. You're now more likely to see more active Alliances.
– Fixed a bug where a Team-Up description viewed at the moment a Team-Up is awarded could sometimes show the description for the wrong level of the power.
ANDROID
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