Medieval II: Total War – Update 1 Available Now!


December 15, 2006

 


Medieval II: Total War –
Update 1 Available Now!

 


SEGA and The Creative Assembly are pleased to
report that Update 1 for
Medieval II: Total War

has just been released and is available now!


 


The patch can be downloaded

here:



http://downloads.gamezone.com/demos/d17704.htm


 


Sega has

addressed as much as they could with this update and are currently working on
the second update. As a teaser for Update 2, they’re currently playing with some
of the fixes and tweaks, including a more aggressive Scotland and Mongol
campaign AI, more naval assaults, an even more consistent less powerful cavalry
charge, less devastating gunpowder units and last but not least, stronger
two-handed axe men and billmen.  


 


Medieval 2 v1.1 contains the
following changes:


 


 – Battle AI, Siege AI and Campaign AI are
no-longer passive


 – Close-range AI attacks are more consistent


 – Cavalry Charge and Cavalry power are more
consistent


 – Merchant trade values no-longer drop after
load / save


 – Elephant Artillery does not cause problems
in Campaign Battle


 – Reduced Inquisitor power


 – Morale effects tweaked


 – Autoresolve


 – Increased effectiveness of naval invasions


 – MP lobby crashes removed


 – MP in-game soft-locks removed


 – Added support for international MP


 – Minor issues with deployment lines / zones
have been solved


 – Tweaks made to Diplomacy mechanic


 – Sieged Settlements no-longer showing as
sieged even if besieging army has been defeated


 – Gunpowder units do not get stuck re-forming


 – Siege equipment does not disappear while
zooming


 – Removed Assassin exploit


 – Tweaks made to unit pathfinding in
settlements


 – *Command line switch added to remove
‘reinforcements delayed’ message


 – No-longer possible to open gates with siege
towers or embed them in walls


 – Minor UI changes


 – Added missing Audio triggers


 – Controls and Camera tweaks


 – Added ModTool – Unpacker