Jordan Vogt-Roberts signed on to the live-action Metal Gear Solid movie project back in 2014, which was long enough ago that he managed to direct and release Kong: Skull Island before coming back around to the project. Earlier this year, Vogt-Roberts made it clear that the franchise is extremely important to him and that the script was in development.
In a new interview with Glixel, Vogt-Roberts let us in on how he chose which writers would be working on the project and showed them what Metal Gear Solid was all about. Vogt-Roberts managed to do that by having them come to his house and play Metal Gear Solid.
“As I brought in writers, I basically took them on this weird journey where I brought them over to my house and I designed this weird course where I would load up the original Metal Gear and I would have the writer play that for a while, and just teach them this idea of stealth gameplay,” the director explained, referring to the 1987 original.
“I would let them play that, and generally, anyone was able to play that because anyone can pick up a game of that era and understand the mechanics of it. They’d play that for an hour or so, and then I would jump forward and then I’d load up Metal Gear Solid 5 and say, ‘This is where it jumps to. You just saw the beginnings of this, and over the course of 30-odd years, this is where it took us,’ so you see both ends of the spectrum."
Of course, he didn't simply show them the original game and Metal Gear Solid 5, he also had them play Metal Gear Solid 2: Sons of Liberty.
Let's just hope his passion for the franchise helps to create a video game movie adaptation that's actually good.
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