(Montreal, September 26,
2002) – Enters Microïds with
Post Mortem. Don’t turn your light off and keep an eye open… There might be
something behind your back…The game is
set in Paris, between the two World Wars, a time that would change the world
forever, a time of clashing ideas: new
versus old, strong versus weak.
It is also a time of
upheaval in the world of arts and philosophy, with Paris at the center of an
unprecedented cultural revolution. A time where the old beliefs in magic and the
occult are pushed aside by science. The story is taking place in
a film noir atmosphere at the frontier of magic and reality, between
madness and sanity.
Post Mortem’s
story begins when Gus Macpherson, an American detective who decided to move to
Paris, is hired by a mysterious and sensuous woman to find out who murdered her
sister and her brother-in-law. It seems that both have been beheaded in a
ritualistic way in a chic hotel room. The women claims that the police are
bungling the case and that she would feel better if someone else was handling
it.
“With Post Mortem we tried
to tell a story that would both be imaginative and historically accurate,”
stated Stephane Brochu, Lead Designer, Microïds. “We also veered away from the
traditional static adventure genre by having a more dynamic action-driven
scenario. The player will find himself driven by the need to discover who is
behind the series of murders rather than exploring new areas.”
Features
First-person perspective
20 3D
real-time characters
Over 15
hours of gameplay
Non-linear storyline offering different paths for the completion of the case
Multiple
endings
Another feature implemented
by Microïds with Post Mortem is the natural dialog engine. This tool takes away
the whole linear concept behind traditional conversations in adventure games. As
a result it is thus possible that the player will find himself in front of
somebody who just refuses to talk to him. It is up to the player to find a way
out of this situation.
Post Mortem will be released this fall.
Check out the
new Screens here
Founded in 1985 in France, Microids develops,
publishes and distributes video game softwares for PCs and game consoles
throughout the world. With R&D studios in Paris and Montreal, and distribution
entities in Canada, France, Italy and the
United Kingdom, Microids currently employs over 200 people, 105
of which are based in Montreal. (www.microids.com)
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