If you have been following the sad tale of Batman: Arkham Knight on PC, you'll know that the game's initial launch was awful. The game was rendered unplayable on the PC, in fact, it was so bad that Warner Bros. decided to suspended the sale of the PC version until last month.
When the game was re-released it was still riddled with issues, leading Warner Bros. to offer full refunds for PC players. Any remaining PC players will be saddened to hear the latest bit of news for Batman: Arkham Knight, the developers have stopped their efforts to bring SLI and Crossfire support to the game.
A post in the game's Steam forums (via Rock, Paper, Shotgun) revealed that the feature was "not practical" and that they apologize to anyone who has been waiting for it.
We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players.
As a result we’ve had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.
Arkham Knight had an extremely tough time on the PC, hopefully Warner Bros. Iron Galaxy Studios (external PC development partner), and Rocksteady have learned from this experience and will oversee
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