The Terran arsenal is getting bigger and badder (in the sense of it being bada** — not being bad)! Blizzard has implemented some new units and offered a nice little explanation for the added units.
Let's take a look at the units:
Hellbat
- The Hellbat is strongest against Zerglings and Zealots.
- It's a light, short-range splash damage unit – best used against large numbers of melee units at choke points.
- It is high in health and low in cost…making it a good damage soaking unit.
- Weak against armored ranged units: Baneling, Stalker, Marauder
*Requires Heart of the Swarm
Ghost
- The Ghost has a bunch of offensive abilities and can attack air and ground units
- Sniper rounds eliminate biological targets.
- EMP: Wipes energy reserves or deals damage to protoss shields.
- Authorizes nuclear strikes
- It is strong against: Raven, Infestor, and High Templar
- Weak against: Marauder, Zergling, and Stalker
Thor
- Thor can attacks air and ground units
- Requires support, it is slow and vulnerable
- Costly to produce
- Deals heavy damage to all land based units with main cannons and does lighter damage to air units with missile launchers
- Strong against: Marine, Mutalisk and Stalker
- Weak against: Marauder, Zergline and Immortal
Battlecruiser
- The Battlecruiser takes time to get into action, but it's unmatched in battle.
- Aattacks air and ground units
- Yamato Cannon can take out structures, units and clear paths — six of Battlecruisers using this cannon can take out a command structure in one shot.
- Slow to move, but if protected by something like the Hellbat – unstoppable.
- Best postitioned above enemies on a cliff.
- Strong against: Thor, Mutalist, and Carrier
- Weak against: Viking, Corruptor and Void Ray
[Blizzard]