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No Man’s Sky: After reaching center of universe, player release overview of experience

Last week, some mysterious eBay seller came across a copy of No Man's Sky and decided to throw it on eBay for about $2,000. Another someone threw caution to the wind and ended up buying the game for a little over $1,200, which could have ended up being a fake – luckily it didn't.

Daymeeuhn, the individual who purcchased the game, quickly put up a video showcasing the game's intro and the first 25 minutes of gameplay. Now, around 30 hours of play daymeeuhn has made it to the center of the universe. He didn't spoil what could be found there, however, he did give and overview of his experience up until that point.

Below the spoiler filter, you will find his overview, as per his wording.

Apparently, daymeeuhn has not found planets similar to the ones in trailers, he has encountered bugs, has high hopes the the Day One update will resolve the issues he's found. Over all, it sounds like this game could have used a beta test.

  • The Atlas Stone thing is not an "exploit." I was careful to word this so as to not spoil some stuff surrounding it, but please stop insinuating as if I found some game breaking cheat/exploit and abused it. This is NOTHING of the sort. The location of the Stones/Fuel is VERY specific, it's a VERY important location / theme in the game, none of this is by chance and they clearly meant to make it special. I said I PERSONALLY disagree with the design choice, but it's there for now and it is what it is.

  • The free Fuel doesn't bother me nearly as much as the units gained by the Stones. The pacing was going okay until I ran in to these and then it just skewed everything for me. Here, I'll give you hard numbers – I was selling stacks of rare resources for 20-30K. Uncommon ones maybe 5-10k. Atlas Stones sell for 275K…

  • Yes, there was life on every planet. Every single one. But, keep in mind, the life itself VARIED dramatically – when I found life on the "Fauna: None" planets, it was seriously stupid shit like prairie dogs. I wasn't encountering giant rhinos or anything. I THINK, although I could be wrong, but I THINK Sean's "90% of planets are bone dry" comment was in reference to planets LOADED with life. Or they just changed their mind last second – who knows.

  • Contrary to what a lot of people think, I have done A LOT of what the game has to offer. I actually intentionally took time out of my warp jumping over the course of going to the middle to explore planets to break up the monotony of it. This does not mean I have done all of the major events, however – I am still yet to swim to the bottom of a big ocean. I am still yet to destroy a space station. I definitely still have stuff to do.

  • Another gripe I have right now with the claims on the game before release is this whole "it gets weirder the closer to the middle you get." If you're like me, you expected some seriously obvious inclinations that this was happening as you progressed, and for me… I haven't seen much in the way of difference as I went. The ONLY ONLY ONLY big difference, and honestly the only reason I pushed it so hard, was the weapon crates you saw in the Trade video with the guns for trade improve in quality as you go further in. So, for me, my basic logic was… the sooner I get to the area at the middle, the sooner I have the best multi tool, so why wait?

  • Here's a HUGE gripe for me at the moment. I'm going to list some bugs at the bottom and I'm not sure if this is a bug or not, but holy shit has this been annoying. I've "upgraded" my suit to unlock all available inventory slots possible. I've found and bought what I "think" is a multi tool with the maximum amount of slots available in the game. However, ships HAVE NOT IMPROVED AT ALL throughout the entire course of the game. This is not a joke. I am at the point now where my PERSONAL SUIT has something like 3-4x the total inventory / module slots as my fuckin ship. That seems wrong to me.

  • There are bugs. Quite a few in fact. In some moments I really start to feel as if this game would have benefited from a beta test. PRAY for a Day 1 patch, not only to nerf the sale cost of Atlas Stones but also to address some of this shit too:

  • Currently, Beam Upgrades for your multi tool seem broken and ass backwards. Upgrades that are supposed to slow down the heat up of your beam, actually speed it up. Upgrades that are supposed to speed up the mining speed of the beam, actually slow it down. Essentially, your STARTING beam is as powerful as it can be, and if you upgrade it with +1 +2 +3 beam upgrade modules it becomes UNUSABLE. This would, in theory, mean that the fully upgraded beam is actually the beam you're supposed to START with, which would mean my early exploration would have gone a LOT slower.

  • Sea creatures spawn in shallow water completely vertical stuck in the ground. This isn't like a one time bug thing either, 80% of the large sea creatures have spawned this way, which is a super bummer for me because sea creatures are my favorite and I can't even appropriately scan them or even naked eye view them when this happens.

  • I've had the game full on crash to PS4 menu something like 20 times now. Usually when I'm warp jumping. No joke. Save your game a lot kids, you'll be pissed if you don't.

  • Again, not finding ship upgrades has been super frustrating. Is it a bug? Is the game not spawning better ship module inventories like it's supposed to? Are we actually just supposed to have ships with 1/4th the total inventory of our suit? What gives HG, c'mon.

  • While I still haven't found a planet flush with Plants and Fauna as some of the trailer planets (I'll attest this to Sean's claim of those super full and awesome planets being a REALLY low chance to find) I will say that the terrain and overall vibe of the planets has been surprisingly refreshing. I never really have moments where I land on a planet and say, "Oh no, not this one again." They have a lot of variables in the procedural – even the most mundane things like coloring can mean a world of difference. One planet may seem VERY different from another simply because one is purple and another is yellow – you don't notice the similarities as much this way.

  • Everything is very smooth. The space combat, the entering / leaving your ship, the warp jumps, all of it just feels really sharp while you're playing. I really enjoy the space flight, it's quick enough that I don't sit around twiddling my thumbs but it's long enough at times where I legit feel like I'm traversing a realistic space-distance.

  • The noises and sound in this game are some of the best I've ever experienced. The animal noises are incredible. They set the mood in such fantastic ways – you'll hear them from quite a ways off and it really sets the tone for that planet. It's very immersive.'

Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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Tatiana Morris
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