Categories: News

No Man’s Sky: Hello Games releases ‘experimental’ PC patch to resolve player issues

On Friday, August 12th, PC players were given the opportunity to jump in on the No Man's Sky action, unfortunately, it wasn't without issue. PC players were met with a number of issues at launch, namely game crashes, lag and FPS crashes.

Hello Games have been hard at work on a fix for the game, they've been looking for feedback and incorporating workarounds.

Most recently, the team released an 'experimental' patch to resolve some of the reported issues. The patch can be downloaded by anyone that is desperate for a fix, but Hello Games advises for players to attempt the workarounds before downloading the patch.

To access the patch right-click on the game from the library page and select "Properties," among the available tabs will be the "BETAS" tab.

The code for the beta is 3xperimental

If you encounter issues with the patch Hello Games asks that you mail support@hellogames.co.uk and include [EXPERIMENTAL] in the subject.

Patch details:

Improved AMD Phenom Support

  • Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires “Supplemental SSE 3”, which was not supported until “Bobcat” and above. We’re discussing with Havok.

Alt-Tab has improved

  • Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.


Shader Caching

  • Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards


Mouse Jitter

  • Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.


Max FPS Cap

  • On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.


Improved Performance

  • On CPUs with 4 threads or fewer, performance has been improved.


Intel GPUs

  • The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high-end GPU has not been selected.


Gsync

  • Gsync has been disabled by default, which was causing an issue for some users
Tatiana Morris

I work here, so at least I've got that going for me. Catch me on Twitter @TatiMo_GZ

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