UPDATE 1.3, ATLAS RISES, PATCH NOTES
GENERATION
- Increased variety in weather, planet and structure names
- More base building parts have unique names
- Prevented trees spawning on sheer cliffs
- Improved object placement on slopes
- Improved grass placement and density
- Changed the default starting ship model
- Regenerated galaxy to remove differences between survival, normal and creative game modes
- Improved building distribution
- Increased distribution of heridium deposits
- Improved generation of beaches along shorelines
- Repositioned player bases to accommodate generation changes
EXPLORATION
- Improved balance of hazards between planets
- Improved settings for hazard damage and strength
- Reduce cave hazard recharge times
- Added Shielding Shard to the starting player inventory
- Limited the depth at which buildings can spawn underwater
GAMEPLAY
- More tech available in tech shops
- Balanced tech shop standing requirements
- Standing lights have a proper name when you interact with them
- Increased robustness of systems for locating buildings
- Increased number and types of objects which can be scanned
- Increased information available about scanned foliage and creatures
- Improved planet resource lists
- Craftable products now sorted by most recent use
- Improved differentiation of weapons
- Fixed pinning product recipes and technology guides
- Continued story unlocked through abandoned buildings
- Added interactions and dialogue options for many structures and characters
- Overhauled secondary character interactions
TRADE AND FARMING
- Alloys, farm products and new gas products now form separate branches of a larger craft tree
- Added new valuable higher tier craft products
- Added new harvester to harvest atmospheric gases
- Added new trade specific products
- Added new farmable “Star Bramble” plant
- Added larger 4 plant hydroponic tray
- Increased contrast between picked and unpicked resource plants to more easily tell them apart
- Balanced priced of alloys, farm products and gases
- Improved distributions of resources on planets
- Improved scan ranges for resources on planets
- Added scan markers on more smaller plutonium crystals to aid resource gathering
FREIGHTERS
- Balanced freighter prices
- Fixed collision on freighter bridge
- Added freighter classes
- Added ability to warp in your freighter
- Fixed floating turrets on capital freighters
SPACE
- Improved space heavy air
- Added requirement to scan planets in order to reveal their names
- Improved planet name display as you enter orbit
- Fix for massive carve radius when mining asteroids
GALACTIC MAP
- Updated galactic map UI
- Improved galactic map controls
- Improved star names gathered in galaxy map flythrough
- Improved distribution of different coloured stars
- Added interstellar scan events
STARSHIPS
- Added ability to summon your ship from the quick menu
- Refined ship reticules
- Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
- Added new ship technology
- Balanced space combat
- Balanced ship weapons and technology
- Updated ship weapon projectile effects
- Updated ship hit direction markers
- Improved flare graphics on ships
- Improved loot containers dropped by AI ships
- Improved effects on damaged AI ships
- Balanced crashed ships broken slots and repair costs
- Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
- Updated design of Atlas pass icons
- Added ability to look around the cockpit when landed
- Allowed player to remain in ship cockpit after landing
- Improved spawning and distribution of AI ships
- Improved ship altimeter
- Added in-ship communicator
- Added button prompt for ship zoom
- Fixed a bug where your ship could become invisible by visiting the galactic map
- Improved Pirate systems including the ability to negotiate or call in support
- Added low flight mode
- Improved landing code
UI
- Divided options menu into several pages
- Revised Journey page
- New Gek, Korvax and Vy’keen medals
- New medals for the merchant, mercenary and explorer guilds
- Revised log page
- Fixed animation on markers as they are removed
- Improved binocular UI
- Updated journey milestone icons
- Overhauled discovery log
- Added cardinal directions to compass
- Added distance markers to compass
- Fix for “redeem content” showing twice on Steam menu
- New trade and product icons
- Revised combat ship markers
- Improved ship tracking arrows when flying away from targets
- Overhauled conversation interface
GRAPHICS
- Improved HBAO filtering around edges
- Improved TAA handling of grass blade edges
- Introduced depth of field effect during interactions
- Added LOD meshes and imposters to various props
- Fixed texturing on the buildable door
- Reduced HBAO shimmer
- Reduced shadow acne
- Fixed artifacts with imposter shadows
- Improved double-sided normals for foliage
- Improved terrain texturing and texture blending
- Improved grass colour blending and integration with terrain
- Improved grass and leaf materials
- Improved colour palettes across several biomes
- Improved planet night skies
- Fixed z-fighting on small glowing plants
- Various graphics optimisations and fixes
- Visual improvements to Atlas stations
- Replaced all terrain textures with higher detail and quality variants
- Added new higher detail foliage variants to several biomes
- Upgraded textures on several cave props
AUDIO
- Four new sets of soundscapes by 65 Days of Static
- Reworked space combat audio
- Reworked space explosions
- Added new ship weapon sounds
- Added weird biome soundscape
- Added new music and sound effects for story mode
- Lots of new UI sounds
- Minor mix changes and optimisations
LANGUAGE
- Various minor language fixes and improvements
On the one year anniversary since No Man's Sky released, Hello Games teased an upcoming update to the game that would bring portals and "central story" improvements. This update, Atlas Rises, has officially released and it definitely brought some major additions to the game.
You can get an overview of the changes below and see the detailed patch notes on the following page.
Story
As far as story goes, Atlas Rises is bringing 30 hours of new story content to No Man's Sky, along with "double the lore and interactions of the existing game," portals, and a "mysterious new interdimensional race." The story focuses on how "glitches are causing ancient portals to activate" and the story is told through a quest system with a branching narrative.
Portals
Unlock glyphs and travel to specific planets. You can share glyphs with the community to help travelers make their way to other planets.
Joint Exploration (call it lite multiplayer)
Up to 16 players will be able to see and communicate with one another and even explore the universe together. Interactions are 'very' limited, however, players will be able to utilize proximity based voice chat to speak with one another (only if you're nearby).
Economy/Map Tweaks
On top of the story, the update will tweak the economy of the game by adding wealth, economy, and conflict levels to star systems. The Galaxy Map and UI have been overhauled to improve navigation, review previous waypoints, and include access to key information – like the ability to filter the map by lifeform, wealth, and economy.
There are new economic variables between star systems and new trade goods to make money off of. One new item is a Gas Harvester, which extracts elements from a planet's atmosphere.
Planets
New 'rare' exotic planet types have been added to the game and the visual quality of planetary biomes has been improved. Planets will now have crashed Freighters which will feature lost cargo for players to scavenge. Players will also be able to excavate buried resources with a terrain manipulator.
The terrain editing multi-tool enhancement will add or remove terrain any way you see fit and will do so with a number of materials and shapes for you to create with.
Low Flight has been improved with flight assist, but if you crash into something, your ship will be damaged.
New Ships
Class S ships have been introduced with new designs.
Missions
Mission Agents have taken up home in Space Stations to give players tasks and reward them. New NPC's have been added to the game, who will also have objectives.
Analysis Visors
The Analysis Visor tool has been re-calibrate to feature more information and offer better rewards for scanning, like alternative resources from specific interactables once scanned.
Various Changes:
- Summon your ship from anywhere on a planet’s surface using your quick menu.
- Temperature measurement has been converted from Celsius to Fahrenheit based on locale.
- Specific Technology and Cargo inventories have been added to improve inventory management.
- Playstation 4 players can now adjust their field of view via the options menu.
- Jump between systems from the comfort of your Freighter. Just interact with the hologram on your bridge, and select a location to travel to.
- Landing your ship no longer auto-ejects you from the cockpit. Take time to survey the planet before exiting.