The official patches and SDK for Deus Ex are now available! MULTIPLAYER PATCH This patch includes: Multiplayer support, including DeathMatch and Team DeathMatch 5 new multiplayer maps Built in search engine for multiplayer servers Single player and multiplayer bug fixes (see detailed fix list below) The multiplayer patch can be installed over any previous version of the game. If you have installed the original beta version of the multiplayer patch, we strongly recommend that you install the new, final version. This patch includes some important bug fixes and you’ll need it to connect to multiplayer servers. Note that the multiplayer patch INCLUDES the single player patch, so there’s no reason to install both! SINGLEPLAYER PATCH The smaller, singleplayer patch addresses bugs only found in the singleplayer game. If you install the multiplayer patch you don’t need to install the single player patch. In fact, the patches are designed so you CAN’T install the single player patch over a multiplayer patch. SDK For mod developers, we have updated the SDK as well, to ensure compatibility and ease of use. You will need to use the new SDK with the new patches. The Deus Ex SDK allows you to create your own Deus Ex missions, maps and conversations. Please note: the English and German versions of the patches are available as of March 2, 2001. The Italian, French and Spanish patches will be available as of March 9th. The Macintosh version of the multiplayer patch will be available soon. Ion Storm Austin and Eidos Interactive would like to thank everyone for their patience. We wanted to get this right and we think we have (We’re sure you’ll tell us if we haven’t!) LIST OF FIXES Multiplayer -All locked doors in multiplayer should close properly now and will not get stuck open. -Keypads and locked doors lock after 28 seconds instead of 30 seconds. This prevents people from looting the same cabinet twice for one pick attempt. -Grenade placement animation works correctly now. -Grenades can no longer be placed on selectable objects (computers, weapons on the weapon rack). This includes doors. This prevents players from hiding grenades behind computers, GEP guns, etc. -At very low framerates (for the server or singleplayer), lockpicking and multitooling took longer than they should. This has been fixed. -Pings now sort correctly on the join game screen. -In multiplayer, when coming out of water, clients occasionally did not get their eye heights adjusted properly, and would appear (to themselves) to be crouched. This has been fixed. -Elevator buttons should stay in better sync now. -Next item/ Previous item commands (by default bound to the mousewheel) should work better in multiplayer. -The inventory screen can no longer be activated at the end of a match. -The multiplayer scoreboard only highlights your player in gold, even if other players have the same name. -You can no longer exploit the regeneration augmentation by toggling it on and off very quickly (resulting in almost instant healing for almost no cost). -Fixed a situation in which cloaked people were occasionally slightly visible just after coming into the room or around a corner. -Fixed a bug in multiplayer in which you could turn 2 biocells, lockpicks, medkits, grenades, or multitools into a lot by clicking very quickly. -Fixed a bug in singleplayer in which corpses occasionally became placeholder boxes (garish boxes bearing the legend "Do not place"). -Fixed a bug in which firing a rapid-fire weapon immediately after drawing it could get the weapon stuck in a bad state. -Repair bots should no longer be accessible through closed repairbot bay doors in multiplayer. -The listen client player will not bleed from the previous deathblow after respawn. -In a DeathMatchGame, if there is a winning tie at all, the match will be called a draw. -A certain class of cheats was available by using alternate root windows. The standard deathmatch and team deathmatch games now kick players who are using a different root window, and support has been added for mod teams to insist on their own windows. -Text files can now be read in from packages other than deusextext.u. This affects class Computers (emails/bulletins) and class InformationDevices(datacubes, books, etc). -A new property "TextPackage" specifies the package from which the text comes. -Targeting augmentation now displays hit location at which you are aiming (head/torso/leg). Throwing knife does 17 base damage instead of 25. Plasma does 8 base damage instead of 12. Energy shield blocks 50% of damage instead of 80%. Drains 25 energy per minute instead of 40. -You can now chat while dead, while at the end of a match, or while logged into a computer. -Checkboxes on the join game screen are now slightly more user friendly. Turning off one of team/non-team also turns off the "show-all" checkbox. -A GEP gun no longer maintains its lock while reloading. You must get a fresh lock for every shot. -Leg damage no longer slows you down (unless you completely lose them). -In team games, you should be less likely to spawn into battles between teammates and enemies. -Added functionality so that administrators can more easily kick the players that they intend to kick. (See MP Administration doc) -Singleplayer mods are now able to use classes other than JCDenton for the player character. -Override the ApproveClass function in DeusEx.DeusExGameInfo. -Multiplayer mods can now add new gametypes in configs, as well as new classes and teams. -To add new teams, you will need to override the ApproveTeam function in DeusEx.TeamDMGame. -New classes and teams will also require new portraits. -It is now easier to have new gametypes in packages other than DeusEx.u. Single-player -Added OpenGL rendering support. -Misc bugfixes. -Misc performance improvements. SDK -Added all DeusEx headers. -Added better support for multiplayer mods. ———————————————————————— Deus Ex Fan Mission SDK Contest Hosted at WWW.planetdeusex.com Beginning Date: March 6th End Date: May 6th Sponsors: Intel, Creative Labs, Gamespy, Eidos Interactive, and ION Storm Objective: To promote awareness and recognition of Deus Ex GOTY edition. Guidelines: New SDK will be available for download on March 2nd. Gamers will then have until May 6th to submit fan missions*, created using the SDK, to PlanetDeusEx.com. PlanetDeusEx.com will be hosting the contest, which will be maintained by Bruce Ladewig of Gamespy. On May 7th, the Deus Ex team will begin deciding which fan missions will voted for 1st place, 2nd place, and 3rd place. Warren Spector can announce the winners of the fan mission contest on May 12th while being interviewed for an episode of Screen Savers TV. Harvey Smith will also be taped giving a demo of the new SDK for an episode on Extended Play TV. Prize packages: Grand Prize: Intel Pocket Concert MP3 player Intel Wireless Gaming peripherals 1 unit of Sound Blaster Live! Platinum 5.1 1 unit of Cambridge SoundWorks DeskTopTheater DTT3500 Digital Speakers System 1 unit of EAX t-shirt 2nd Prize: Intel Wireless Gaming peripherals 1 unit of Sound Blaster Live! X-Gamer 5.1 1 unit of Cambridge SoundWorks FourPointSurround FPS1800 Speakers System 1 unit of EAX t-shirt 3rd Prize: Intel Wireless Gaming peripherals 1 unit of Sound Blaster Live! X-Gamer 5.1 1 unit of EAX t-shirt * A ‘Fan Mission’ is a user-created file or collection of files that provides gamers with an experience similar to playing the retail version of Deus Ex. People are encouraged to create missions that follow the basic concepts laid out in the original Deus Ex, namely: ~ multiple solutions to problems ~ adaptation to different play styles ~ environmental color as far as NPC conversations and books/magazines For a gamer-submitted project to be considered, it should meet the following minimum guidelines: ~ maps must be in .dx format ~ all conversations and levels must be correctly compiled ~ any additional assets (textures, music, etc) must be included with the submission ~ fan missions cannot contain any illegal, trademarked, or copyrighted materials unless the author can prove written consent of the trademark or copyright holders ~ author must be willing to automatically grant Ion Storm and/or Eidos Interactive the perpetual, royalty free right to use, modify, license and distribute the fan mission in any way ~ submissions must contain the author’s name and email address ~ submissions must work with current version of Deus Ex, up to and including any beta patches Bryan Davies Public Relations Eidos Interactive Bdavies@eidos.com 415.547.1258 For More Product Information |