Overwatch: Ana gets buffed, McCree gets nerfed in latest patch

Nerfs, buffs and balances.

Blizzard recently release a small patch to help balance two of their heroes in Overwatch. One hero was a bit too weak and the other too powerful.

No too long ago, Blizzard brought a new hero to Overwatch, the bada** grandma aka Pharah's mom aka Ana. Unfortunately, Ana wasn't as powerful as she could have been, so Blizzard decided to release a small patch to balance out Ana and another hero, except he was a bit too OP.

To balance the two OVerwatch heroes, Blizzard buffed Ana's rate of fire and magazine size – which will also help her heal faster and put out more damage, then they nerfed some of McCree's attacks. It turned out that the last patch buffed him a bit too much.

Check out the change below or on Battle.net:

HERO BALANCE UPDATES

Ana

  • Biotic Rifle

    • Rate of fire increased by 20%
    • Magazine size increased from 8 to 10


Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree

  • Peacemaker

    • Primary Fire

      • Damage falloff range decreased by 10 meters

        • Damage falloff amount is unchanged
        • As a result, even with this change, McCree’s effective range is still higher than it was at launch
    • Alternate Fire

      • Rate of fire increased by 15%
  • Flashbang

    • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds


Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

BUG FIXES

Heroes

  • Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)

User Interface

  • Fixed UI compatibility issues for ATI cards
  • Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)