Andy Tudor, the Creative Director of Slightly Mad Studios, shared some exciting news with the PlayStation Blog about the upcoming, too-good-to-be-true racing game, Project CARS that will also be making its way to the PS4.
Project CARS will feature a number of different vehicle classes and motorsports, ranging anything from Formula 1 races to 24 hour endurance races. The team is also striving to bring the most authentic and realistic driving experience down to the individual screws.
Whether you’re recreating Lewis Hamilton’s fearlessness out on a European racing circuit, searching for that perfect opportunity to break out of a close pack of GT cars, testing your stamina doing a 24 hour race in an LM Prototype, or simply taking a muscle car out for a drive down the US West Coast, both the cars and tracks are exact 1:1 recreations of the real things.
On the cars that means visually down to the screws that hold the suspension system together, physically in terms of recreating the exact handling and performance characteristics, and sonically representing the various roars or purrs or growls that each exhibits. Others may say similar, but they don’t come close to the attention to detail we put in.
Tudor also mentioned that tracks will share the hyper-realism like the cars do, stating:
When it comes to the tracks too, thousands of reference photos were taken, height information was recorded, laser scans were done, and — most importantly — real drivers like former “Stig” Ben Collins, Nicolas Hamilton, and Oli Webb trawled over every track giving us inside info on the nuances of every corner, every rumble strip, every bump on the tarmac to ensure they not only look great but feel authentic to play, too.
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