Prototype remaster is skin deep, according to Digital Foundry

Hopefully a patch can smooth the games out.

A report on the Prototype: Biohazard Bundle, the bundle that features HD remastered versions of Prototype 1 and 2, on the Xbox One has revealed that the remasters haven't changed much, other than the native resolution of the games. The remastered games run at 30 frames per second and natively at 1080p resolution.

On top of that the remastered version of Prototype 2 (included in the bundle) runs worse than it did on the PlayStation 3.

It should be noted that the PlayStation 4 version of the bundle wasn't tested by Digital Foundry, their findings are solely based on the Xbox One version. You can read the entire report here, but here's a concise breakdown of the report if you don't have much time to spend:

  • Both versions output at native 1080p, boosting image quality over their sub-720p setups on PS3 and Xbox 360. However, each game maintains the exact same draw distance range as the older console releases, while texture and shadow quality is identical.
  • The first Prototype remaster plays at 30fps with adaptive v-sync on Xbox One, dropping to the mid-20s with tearing once explosives are triggered. 
  • In direct comparison, Xbox One struggles to even match the 360 version at points, falling as low as 18fps during a fly-over of the city (during which last-gen consoles lock to 20fps via a double-buffer v-sync).
  • Emerging to Manhattan's complex of skyscrapers, most of the game's [Prototype 2's] traversal then unfolds at around 20-25fps with highly intrusive screen-tear. 
  • Sony's last-gen machine runs with no tearing at all, and yet still manages to consistently best both Xbox machines in frame-rate, both old and new.