A couple of years ago, PUBG took the world by storm and truly defined the battle royale genre. It made such big waves that it caused Fortnite to create one of the most popular game modes ever made, Call of Duty joined in, and countless clones were spawned.
It’s an incredibly simple game that is intense, fun, and a great cooperative experience with friends. There are some questions raised by the lore of PUBG, though. Why are these people forced to fight on an island? Who is putting them on the plane? What’s the deal with the circle that kills people?
We might be getting some answers as PUBG Corp is opening a new studio led by Call of Duty’s Glen Schofield called Striking Distance. Schofield will lead the team at this studio to create a narrative experience in the PUBG universe but as of right now, we’re not sure what that means exactly.
“The only thing I can say now is that I’m not working on a sequel to PUBG, but an original narrative in the PUBG universe,” said Schofield on Twitter.
Schofield is best known for his work in creating Dead Space and acting as CEO at Sledgehammer Games where he led development on Call of Duty: Advanced Warfare and WWII as well as assisted on Modern Warfare 3. Schofield stepped down from the CEO position in 2018 and remained at Activision until early 2019.
“We are thrilled to welcome Glen to the company,” PUBG Corp. CEO C.H. Kim said. “His unique blend of proven leadership and boundless creativity will help us create great synergy.”
Job listings for Striking Distance indicate that this untitled game will include both single-player and multiplayer modes. The team is also looking for developers who have experience in specializing in live-service games.
Given its still early days, we’d have to imagine Striking Distance’s untitled game is quite a ways away and won’t see the light of day until next-gen consoles.