The reviews for Quantum Break are live. Suffice it to say this game is a big deal for Microsoft and the Xbox One, so they have to have a winner here.
Quantum Break is a time-bending third person shooter that is attempting to bring together the mediums of video games and television. It has been a showcase exclusive for Microsoft since the announcement of the Xbox One, so it has taken quite a while for it to see the light.
Our review on its way, so we will let you know what we think ASAP. But for now, here's what people are saying about Remedy Entertainment's latest game.
Game Informer:
Some of my favorite moments came when the action slowed to a stop. As time breaks down, it creates a series of time stutters, which are essentially pockets of frozen space. I got an almost voyeuristic thrill walking through office buildings, looking at business professionals frozen in mid flight after tripping over a rug or checking their dating profiles in the middle of a meeting. However, as time continues to degrade it creates dangerous situations where objects become out of sync with the rest of the world and start colliding with each other. I practically held my breath while racing under a train that was stuck in a repeating cycle of smashing into a skyscraper, and I felt a rush of vertigo while platforming across a series of frozen road signs suspended in the air after a cargo vessel sideswiped a drawbridge.
GamesRadar:
Quantum Break quickly makes you such a gleeful master of your surroundings that, even when facing off against enemies with watered-down variants of your abilities, you’ll rarely feel challenged. Taking apart each battlefield is always fun, but with enemy AI hardly oppressive and the game’s more interesting heavy units rationed off for far too long (they rarely integrate into larger fights, usually appearing as imposing but easily dealt-with gimmicks) you’ll all too frequently sprint across the line between ‘powerful’ and ‘godlike’. Spam out the time powers freely enough, and genuine challenge becomes a rarity, for all of the frenetic pace and visual sparkle at play. What should be a meaty and engaging combat model often ends up feeling a little lightweight.
Giant Bomb:
Quantum Break is an ambitious mix of video game and broadcast television, where each act of action game is followed up by a big chunk of full-motion video shaped like a TV show in size and scope. Things you do during the game can make an impact on the episodes of the live-action show, which is a neat trick. The catch is that neither end of Remedy's latest project is especially great, leaving you with a lackluster third-person shooter that takes 20-minute breaks to serve you up a basic cable TV show that's hard to watch for a variety of reasons. It's a fantastically cool idea that simply doesn't pan out.
Destructoid:
Quantum Break, on paper, is not a game that should dabble in nuance. It's a story about constant stakes-raising and heavy-handed action. From start to finish, rarely is there a moment of downtime when a critical plot development isn't happening. It's full speed ahead, right from the get-go.
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